Decompiler of all Sudden Strike game maps
Verfasst: 16.08.2026, 15:56
Hi,
I created a decompiler that can unpack maps SS1/SSF, SS2, SS-RW and all their modes into the appropriate Map Editors.
Due to the size of the map files and the time required, I tested the individual functions of the project only to the necessary and limited extent. Most maps decompile fine and open in the "Map Editor". But a very small percentage of maps have an error after recompilation or do not start. This is due to a certain bit difference or a not entirely accurate decoder of some blocks.
I would very much welcome any further improvement, expansion of the project and correction of possible errors on GitHub - https://github.com/JJJCZ?tab=repositories
For example, the processing and construction of the ssf_studio program is very interesting. It would be great to have a similar program for SS2/SSRW.
I wish you a lot of fun while testing my project!
Greetings Jiří (JJJCZ)
I created a decompiler that can unpack maps SS1/SSF, SS2, SS-RW and all their modes into the appropriate Map Editors.
Due to the size of the map files and the time required, I tested the individual functions of the project only to the necessary and limited extent. Most maps decompile fine and open in the "Map Editor". But a very small percentage of maps have an error after recompilation or do not start. This is due to a certain bit difference or a not entirely accurate decoder of some blocks.
I would very much welcome any further improvement, expansion of the project and correction of possible errors on GitHub - https://github.com/JJJCZ?tab=repositories
For example, the processing and construction of the ssf_studio program is very interesting. It would be great to have a similar program for SS2/SSRW.
I wish you a lot of fun while testing my project!
Greetings Jiří (JJJCZ)