fixed bugs and changes of RWM 6.7 BETA-3
Verfasst: 28.03.2007, 23:02
list of fixed bugs:
-"Pz.Kpfw. II F (20mm KwK 38 L/55)" reverse-speed fixed
-"Daimler Dingo MK I (2-Pdr(40mm) L/50)" "move damage" raised to 90
-"Italian Officer (9mm Beretta M1934)" and "Italian Bersaglieri (9mm Beretta M1938A)" can be set as paras now
-"Pz.Jg. Marder III R (76.2mm pak36(r) L/55)" much weaker armour against 75mm cannons now
-"25-Pounder Ordnance QF Mk.II L/28" direct-shot fixed
-"GMC M-10 Wolverine (76.2mm M7 L/53)" passanger-animation fixed
-"M3 Lee I (37mm m6 /75mm m2)" passanger-animation fixed
-"T-34/76 mod.40 (76.2mm L-11)" passanger-animation fixed
-"T-34/76 mod.41 mine-clearer (76.2mm F-34)" passanger-animation fixed
-"Sd.Kfz. 251 SPW (MG-34 7.92mm)"MG-gunner animation added and shot-animation fixed
-"StuPz IV Brummbaer (150mm StuH43 L/12)"shot-animation fixed
-Tiger, Jagdpanther and Sturmtiger can crush trees now
-"russian 160mm mortar 160-MT-13/43" cant be detroyed by MGs anymore
-mimimum-range of many units increased - they cant detroy themselves anymore
-all motorcycles can destroy each other and make a bit more damage vs. infantry
-"Sd.Kfz. 234/2 PUMA (50mm KwK 39/1 L/60)" .hot-file in desert-sheme fixed
-"Char Lourd B-1 bis (75mm SA35 L/18 )" a bit better armoured
-"russian Maxim-MG gunner fixed - shoots faster and more effective now without shooting all his ammo at once
-"HMC M40 (155mm Gun M1A1 L/45 Long Tom)" shoots ony one time per coomand,not all his ammo anymore
-PzKpfw. IV- and StuG III variants get XP by shooting now
-"Sd.Kfz. 165 Hummel (150mm Haub18 L/30)" and "HMC M40 (155mm Gun M1A1 L/45 Long Tom)" shot animation fixed
-"Pz.Kpfw. I A (2x 7.92 MG 13)" needs 2 crew-members to shoot now
-after-explosion for all motorcycles fixed
-BTW-bug of Jeeps and limousines fixed (by transporting medics)
-russian "280mm G BR-5-1939 L/17 Howitzer" cant be destroyed by MGs anymore
-projectile of "Sturmtiger (380mm StuM RW61 L/5.4)" causes more radius-damage to "soft-targets"
-"M59 howitzer 'LONG TOM' 155mm" target-size-definition fixed (was bigger than a Königstiger)
-water-hit-explosions for all assault-howitzers fixed
-anti-tank obstacle bug in SSF-summer-sheme fixed
-anti-tank obstacle BTW-bug in SSF-desert-sheme and Africa-sheme fixed (both kinds, wood and stone)
---> this does not mean the Africa-sheme is 100% free of any BTW-danger, this needs more tests
-crater-bug of arty-shells and bombs fixed (crater wasnt visible)
list of changes::
-Supply-trucks have 8.000 ammo-points instead of 5.000
-size of ammo-crates increased to "1.000 - 2.000 - 3.000 points"
-repair-time slightly reduced (20--->14) and repair-ammo-usage slightly reduced (20 to 15)
-"Pz.Jg. Nashorn (88mm PaK43 L/71)" Hitpoints increased (300 to 500) and armor vs. 75mm canons a bit improved
---> all in all it is now a bit harder to destroy
-"GMC M36 Jackson (90mm Gun M3 L/50)" a bit faster now
-"Sd.Kfz. 234/2 PUMA (50mm KwK 39/1 L/60)" cannon-values fixed and much improved
---> cant be balanced 1v1 against Greyhound and BA-10!!!
-new german artillery-crew animation Thx to GFM Sterna
-russian crew has dark-grey uniforms now
-all flame-thrower soldiers shoots longer more inaccuracy bursts and cause more damage to tanks and infantry
-Molotov-Cocktails cause more damage
-neutral supply-truck added (can be used for Italy and France for example)
-blood-hit-animation added to soldiers
(yea, I know its sounds cruel!) Thx to Schelle
-all russian MGs have green tracers Thx to Schelle
(they really had them...Im not a "Star Wars freak";)
-"SU-100 (100mm D-10S L/53,5)" turns a bit slower
-all 17-ponder weapons have a bit smaller range (750 to 720)
---> a range between Tiger and Königstiger
-"GMC M-10 Wolverine (76.2mm M7 L/53)" causes more damage
-german AT-gun soldier has the right helmet now
-MG-teams a bit slower now (good to defence, not too good to attack)
-all trucks can take more hits from MGs - cant be destroyed by sMGs anymore
---> crew is more vulnerable to infantry-fire
-medium AA-cannons (37-40mm) react much faster to enemy air- and ground-targets
-"HMC M40 (155mm Gun M1A1 L/45 Long Tom)" hitpoints increased (400 to 800)
-"Cromwell IV (75mm OQF Mk.V L/36,5)" shoots a bit slower
-Valentine MK XI (75mm OQF Mk.V L/36,5)" shoots a bit slower
-"Crusader MK III (A15) (ROQF 6-pounder)" shoots a bit slower
-"Carro Armato M13/40 (47mm Cannone 47/32)" is a bit more mobile
-"A34 Comet (77mm ROQF Mk. II)" movedamage increased (450 instad of 280) and total hitpoints reduced (1000 to 900)
-"MGMC M16 AA (4xMG cal.50)" / "Browning AA-Gun cal.50 (4x cal.50)" and "Zis-5 mobile AA (12.7mm AA-double Dshk)"
are less effective vs. air-targets
-all T-34/76 variants (40-43) are a bit vulnurable in the sides vs. 37mm weapons
-"russian Maxim-MG gunner" is in case of his gun-shield a bit better armoured against infnatry-fire,
but he moves a bit slower
-"Pz.Kpfw.VI E Tiger I (88mm KwK 36 L/56)" turns a bit faster
-light and very light dust-animation for tanks added
-Bren Carriers are a little bit slower and easier to hit
-Puma and BA-10 are a bit easier to hit
-"Jgd.Pz.38(t) Hetzer (75mm Pak39 L/48 )" a bit better armoured against 75mm cannons
-"Willys MB Jeep (M2 cal.50 MG)" has longer MG-range now and a bit more sight but is more vulneable vs. small arms
-many new soldier-icons added (Germany and USSr nearly complete - rest will follow)
-all artillery make more damage in the "explosion-radius" (no soldier survive the inner-explosion anymore)
-fighter-bomber bombing-accuracy reduced
-russian tanks cant drive anymore after a back-hit from a "better-cannon"
-russian tanks a slightly less mobile
-all US 76,2mm guns have now the middle range of the atgs and medium tanks (T-34/76, Panzer IV G,H, Cromwell)
---> in MP USA need "GB Firefly" to stand their ground against the german long-range tanks
-Officers and Bazooka-, Piat-, Panzerschreck und Pzfst-soldiers under fire, lay down now (crouch to fire)
-some heavy tanks make ground-traces now (Tiger,KT,Sturmtiger,Pershing,ISUs)
(its a pity, but it wont work for all tanks right now)
new units::
-german "Jgd.Pz. IV (75mm PaK39 L/48 )"
-small dinghy for 8 soldie (neutral) Thx to HS
-german "Sd.Kfz. 2 Kettenkrad"
-UK medic truck "Ford WOT6 (mobile hospital)" Thx to HS2
-US AA-tank "GMC M19 (2x 40mm Bofors M2 L/56)"
Update will follow soon!
-"Pz.Kpfw. II F (20mm KwK 38 L/55)" reverse-speed fixed
-"Daimler Dingo MK I (2-Pdr(40mm) L/50)" "move damage" raised to 90
-"Italian Officer (9mm Beretta M1934)" and "Italian Bersaglieri (9mm Beretta M1938A)" can be set as paras now
-"Pz.Jg. Marder III R (76.2mm pak36(r) L/55)" much weaker armour against 75mm cannons now
-"25-Pounder Ordnance QF Mk.II L/28" direct-shot fixed
-"GMC M-10 Wolverine (76.2mm M7 L/53)" passanger-animation fixed
-"M3 Lee I (37mm m6 /75mm m2)" passanger-animation fixed
-"T-34/76 mod.40 (76.2mm L-11)" passanger-animation fixed
-"T-34/76 mod.41 mine-clearer (76.2mm F-34)" passanger-animation fixed
-"Sd.Kfz. 251 SPW (MG-34 7.92mm)"MG-gunner animation added and shot-animation fixed
-"StuPz IV Brummbaer (150mm StuH43 L/12)"shot-animation fixed
-Tiger, Jagdpanther and Sturmtiger can crush trees now
-"russian 160mm mortar 160-MT-13/43" cant be detroyed by MGs anymore
-mimimum-range of many units increased - they cant detroy themselves anymore
-all motorcycles can destroy each other and make a bit more damage vs. infantry
-"Sd.Kfz. 234/2 PUMA (50mm KwK 39/1 L/60)" .hot-file in desert-sheme fixed
-"Char Lourd B-1 bis (75mm SA35 L/18 )" a bit better armoured
-"russian Maxim-MG gunner fixed - shoots faster and more effective now without shooting all his ammo at once
-"HMC M40 (155mm Gun M1A1 L/45 Long Tom)" shoots ony one time per coomand,not all his ammo anymore
-PzKpfw. IV- and StuG III variants get XP by shooting now
-"Sd.Kfz. 165 Hummel (150mm Haub18 L/30)" and "HMC M40 (155mm Gun M1A1 L/45 Long Tom)" shot animation fixed
-"Pz.Kpfw. I A (2x 7.92 MG 13)" needs 2 crew-members to shoot now
-after-explosion for all motorcycles fixed
-BTW-bug of Jeeps and limousines fixed (by transporting medics)
-russian "280mm G BR-5-1939 L/17 Howitzer" cant be destroyed by MGs anymore
-projectile of "Sturmtiger (380mm StuM RW61 L/5.4)" causes more radius-damage to "soft-targets"
-"M59 howitzer 'LONG TOM' 155mm" target-size-definition fixed (was bigger than a Königstiger)
-water-hit-explosions for all assault-howitzers fixed
-anti-tank obstacle bug in SSF-summer-sheme fixed
-anti-tank obstacle BTW-bug in SSF-desert-sheme and Africa-sheme fixed (both kinds, wood and stone)
---> this does not mean the Africa-sheme is 100% free of any BTW-danger, this needs more tests
-crater-bug of arty-shells and bombs fixed (crater wasnt visible)
list of changes::
-Supply-trucks have 8.000 ammo-points instead of 5.000
-size of ammo-crates increased to "1.000 - 2.000 - 3.000 points"
-repair-time slightly reduced (20--->14) and repair-ammo-usage slightly reduced (20 to 15)
-"Pz.Jg. Nashorn (88mm PaK43 L/71)" Hitpoints increased (300 to 500) and armor vs. 75mm canons a bit improved
---> all in all it is now a bit harder to destroy
-"GMC M36 Jackson (90mm Gun M3 L/50)" a bit faster now
-"Sd.Kfz. 234/2 PUMA (50mm KwK 39/1 L/60)" cannon-values fixed and much improved
---> cant be balanced 1v1 against Greyhound and BA-10!!!
-new german artillery-crew animation Thx to GFM Sterna
-russian crew has dark-grey uniforms now
-all flame-thrower soldiers shoots longer more inaccuracy bursts and cause more damage to tanks and infantry
-Molotov-Cocktails cause more damage
-neutral supply-truck added (can be used for Italy and France for example)
-blood-hit-animation added to soldiers
(yea, I know its sounds cruel!) Thx to Schelle
-all russian MGs have green tracers Thx to Schelle
(they really had them...Im not a "Star Wars freak";)
-"SU-100 (100mm D-10S L/53,5)" turns a bit slower
-all 17-ponder weapons have a bit smaller range (750 to 720)
---> a range between Tiger and Königstiger
-"GMC M-10 Wolverine (76.2mm M7 L/53)" causes more damage
-german AT-gun soldier has the right helmet now
-MG-teams a bit slower now (good to defence, not too good to attack)
-all trucks can take more hits from MGs - cant be destroyed by sMGs anymore
---> crew is more vulnerable to infantry-fire
-medium AA-cannons (37-40mm) react much faster to enemy air- and ground-targets
-"HMC M40 (155mm Gun M1A1 L/45 Long Tom)" hitpoints increased (400 to 800)
-"Cromwell IV (75mm OQF Mk.V L/36,5)" shoots a bit slower
-Valentine MK XI (75mm OQF Mk.V L/36,5)" shoots a bit slower
-"Crusader MK III (A15) (ROQF 6-pounder)" shoots a bit slower
-"Carro Armato M13/40 (47mm Cannone 47/32)" is a bit more mobile
-"A34 Comet (77mm ROQF Mk. II)" movedamage increased (450 instad of 280) and total hitpoints reduced (1000 to 900)
-"MGMC M16 AA (4xMG cal.50)" / "Browning AA-Gun cal.50 (4x cal.50)" and "Zis-5 mobile AA (12.7mm AA-double Dshk)"
are less effective vs. air-targets
-all T-34/76 variants (40-43) are a bit vulnurable in the sides vs. 37mm weapons
-"russian Maxim-MG gunner" is in case of his gun-shield a bit better armoured against infnatry-fire,
but he moves a bit slower
-"Pz.Kpfw.VI E Tiger I (88mm KwK 36 L/56)" turns a bit faster
-light and very light dust-animation for tanks added
-Bren Carriers are a little bit slower and easier to hit
-Puma and BA-10 are a bit easier to hit
-"Jgd.Pz.38(t) Hetzer (75mm Pak39 L/48 )" a bit better armoured against 75mm cannons
-"Willys MB Jeep (M2 cal.50 MG)" has longer MG-range now and a bit more sight but is more vulneable vs. small arms
-many new soldier-icons added (Germany and USSr nearly complete - rest will follow)
-all artillery make more damage in the "explosion-radius" (no soldier survive the inner-explosion anymore)
-fighter-bomber bombing-accuracy reduced
-russian tanks cant drive anymore after a back-hit from a "better-cannon"
-russian tanks a slightly less mobile
-all US 76,2mm guns have now the middle range of the atgs and medium tanks (T-34/76, Panzer IV G,H, Cromwell)
---> in MP USA need "GB Firefly" to stand their ground against the german long-range tanks
-Officers and Bazooka-, Piat-, Panzerschreck und Pzfst-soldiers under fire, lay down now (crouch to fire)
-some heavy tanks make ground-traces now (Tiger,KT,Sturmtiger,Pershing,ISUs)
(its a pity, but it wont work for all tanks right now)
new units::
-german "Jgd.Pz. IV (75mm PaK39 L/48 )"
-small dinghy for 8 soldie (neutral) Thx to HS
-german "Sd.Kfz. 2 Kettenkrad"
-UK medic truck "Ford WOT6 (mobile hospital)" Thx to HS2
-US AA-tank "GMC M19 (2x 40mm Bofors M2 L/56)"
Update will follow soon!