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3D Models
Verfasst: 09.03.2009, 10:35
von JOSS[WildCat]
Re: 3D Models
Verfasst: 09.03.2009, 10:41
von Stahlin
But how will they look scaled down to SuSt-size?
Re: 3D Models
Verfasst: 09.03.2009, 10:47
von JOSS[WildCat]
2.
Russian soldiers+ Tigers
http://narod.ru/disk/2649387000/Russian ... s.rar.html
Russian soldiers WW2 + 2 tanks "Tiger "(full and destroyed)
*.max + textures | 16mb. For Tank textures with different camos.
Re: 3D Models
Verfasst: 14.03.2009, 11:01
von JOSS[WildCat]
3.
Chinese soldiers.
http://narod.ru/disk/6612002000/chinese ... r.rar.html
Format
max.
Sceleton
smd.
Textures...
Archive size 26,9mb.
But i think here are russians with chinece bages!

Re: 3D Models
Verfasst: 14.03.2009, 11:08
von JOSS[WildCat]
Is this Thema no interesting?
Or do U wait the
TANKS?
I have...
What 3D format do U prefer?
What 3ds Max vers ... or what do U used?
Re: 3D Models
Verfasst: 14.03.2009, 12:14
von Stahlin
Seems you have everything to make ww3... But do you know how to get a 3dobject into a c program? i mean a concrete c routine. I have searched for a 3ds loader routine, but they do all incomplete work.
Re: 3D Models
Verfasst: 14.03.2009, 13:26
von JOSS[WildCat]
Maybe U`r The question i not understand correctly.
What need for 3d models in .3ds format to put in SS2d game?
1. Tutoral (JWLeonard)
2. SS2_max_scene (JWLeonard and scenes fromothers).
What i can help?
upload new max-scene?
to post link to programs what from hight-poly make low-poly models?
Upload set of files get render pics for different units types?
About soldiers - here more difficult `cos must use motions and its configurate from bypet sets...
Re: 3D Models
Verfasst: 15.03.2009, 14:00
von Stahlin
I mean a c source code to load a 3d model in my own program, compile it myself and to render automatically a sust-serie of bitmaps from the model. There are some such "3dsloader.c" in web, but they all only display parts of the objects, as the original 3ds format is secret.
Re: 3D Models
Verfasst: 15.03.2009, 14:40
von Last Soldier
Why render models in own software ?
Re: 3D Models
Verfasst: 15.03.2009, 15:28
von JOSS[WildCat]
May be he ask about max-scripts?
Yes, it possible in 3ds MAX to configurate batch for correct rendering and get bmps for SS_units with SS_grafix, SS_shadows and SS_masks on output...
Re: 3D Models
Verfasst: 16.03.2009, 12:38
von Stahlin
Why render models in own software ?
There are many reasons. It is easier for the user. Lightning, size and position and others can be adjusted automatically so that ingame everything fits together.
Joss, you dont know what C sourcecode is?
Re: 3D Models
Verfasst: 16.03.2009, 15:53
von JOSS[WildCat]
I know all......
I dont know about all the nuances of indigenous Award .....
Re: 3D Models
Verfasst: 17.03.2009, 19:34
von JOSS[WildCat]
RKKA— 1918—1946 гг.
Pack#1 - 9 3D models
MAX.
Skeleton
smd.
Textures.
Size= 16.83mb.
http://narod.ru/disk/6705467000/RKKA.rar.html
Pack#2 - 6 3D models
MAX.
Skeleton
smd.
Textures.
Size= 10,7mb
http://narod.ru/disk/6706606000/RKKA2.rar.html
Re: 3D Models
Verfasst: 21.03.2009, 16:13
von JOSS[WildCat]
Yankees

29 3D models, format -
MAX.
Textures.
Skeleton
smd.
Archive size - 111mb\506mb.
Bonus - Chuck Norris
http://narod.ru/disk/6839699000/Soyz.rar.html
Re: 3D Models
Verfasst: 07.05.2009, 16:47
von JOSS[WildCat]
SITY

3D models, format - MAX, 3ds
Textures.
Archive size - 62mb.
On request!