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				3D Models
				Verfasst: 09.03.2009, 10:35
				von JOSS[WildCat]
				
			 
			
					
				Re: 3D Models
				Verfasst: 09.03.2009, 10:41
				von Stahlin
				But how will they look scaled down to SuSt-size?
			 
			
					
				Re: 3D Models
				Verfasst: 09.03.2009, 10:47
				von JOSS[WildCat]
				2. 
Russian soldiers+ Tigers
http://narod.ru/disk/2649387000/Russian ... s.rar.html
Russian soldiers WW2 + 2 tanks "Tiger "(full and destroyed)
*.max + textures | 16mb. For Tank textures with different camos.
 
			 
			
					
				Re: 3D Models
				Verfasst: 14.03.2009, 11:01
				von JOSS[WildCat]
				3. 
Chinese soldiers.
http://narod.ru/disk/6612002000/chinese ... r.rar.html
Format 
max.
Sceleton 
smd.
Textures...
Archive size 26,9mb.
But i think here are russians with chinece bages! 
 

 
			 
			
					
				Re: 3D Models
				Verfasst: 14.03.2009, 11:08
				von JOSS[WildCat]
				Is this Thema no interesting? 
 
Or do U wait  the 
TANKS?
I have...
What 3D format do U prefer?
 What 3ds Max vers ... or what do U used?
 
			 
			
					
				Re: 3D Models
				Verfasst: 14.03.2009, 12:14
				von Stahlin
				Seems you have everything to make ww3... But do you know how to get a 3dobject into a c program? i mean a concrete c routine. I have searched for a 3ds loader routine, but they do all incomplete work.
			 
			
					
				Re: 3D Models
				Verfasst: 14.03.2009, 13:26
				von JOSS[WildCat]
				Maybe U`r The question  i not understand correctly.
What need for 3d models in .3ds format to put in SS2d game?
1. Tutoral (JWLeonard)
2. SS2_max_scene (JWLeonard and  scenes fromothers).
What i can help?
upload new max-scene?
to post link to programs what from hight-poly make low-poly models?
Upload set of files get render pics for different units types?
About soldiers - here more difficult `cos must use motions and  its configurate from bypet sets...
			 
			
					
				Re: 3D Models
				Verfasst: 15.03.2009, 14:00
				von Stahlin
				I mean a c source code to load a 3d model in my own program, compile it myself  and to render automatically a sust-serie of bitmaps from the model. There are some such "3dsloader.c" in web, but they all only display parts of the objects, as the original 3ds format is secret.
			 
			
					
				Re: 3D Models
				Verfasst: 15.03.2009, 14:40
				von Last Soldier
				Why render models in own software ?
			 
			
					
				Re: 3D Models
				Verfasst: 15.03.2009, 15:28
				von JOSS[WildCat]
				May be he ask about max-scripts?
Yes, it possible in 3ds MAX to configurate batch for correct rendering  and get bmps  for SS_units with SS_grafix, SS_shadows and SS_masks on output...
			 
			
					
				Re: 3D Models
				Verfasst: 16.03.2009, 12:38
				von Stahlin
				Why render models in own software ?
There are many reasons. It is easier for the user. Lightning, size and position and others can be adjusted automatically so that ingame everything fits together.
Joss, you dont know what C sourcecode is?
 
			 
			
					
				Re: 3D Models
				Verfasst: 16.03.2009, 15:53
				von JOSS[WildCat]
				I know all......
 I dont know about all the nuances of indigenous Award .....
			 
			
					
				Re: 3D Models
				Verfasst: 17.03.2009, 19:34
				von JOSS[WildCat]
				RKKA—  1918—1946 гг.
Pack#1 - 9 3D models 
MAX.
Skeleton 
smd.
Textures.
Size= 16.83mb.
http://narod.ru/disk/6705467000/RKKA.rar.html
Pack#2 - 6 3D models 
MAX.
Skeleton 
smd.
Textures.
Size= 10,7mb
http://narod.ru/disk/6706606000/RKKA2.rar.html 
			 
			
					
				Re: 3D Models
				Verfasst: 21.03.2009, 16:13
				von JOSS[WildCat]
				Yankees

29  3D models, format -
 MAX.
Textures.
Skeleton 
smd.
Archive size - 111mb\506mb.
Bonus - Chuck Norris 
http://narod.ru/disk/6839699000/Soyz.rar.html 
			 
			
					
				Re: 3D Models
				Verfasst: 07.05.2009, 16:47
				von JOSS[WildCat]
				SITY

3D models, format - MAX, 3ds
Textures.
Archive size - 62mb.
On request!