SS3 Demo:Instant Modding
This is a small russian MOD for SS3 Demo from Stirlitz:
http://forum.sudden-strike.ru/showthrea ... post188187
How to install:
1. DOWNLOAD, unzip
2. Make backup copy of your file:
%Sudden Strike 3 Demo%\MEDIA\GAMES\Demo_3\objects.xml
3. Replace this file, run the game.
http://forum.sudden-strike.ru/showthrea ... post188187
How to install:
1. DOWNLOAD, unzip
2. Make backup copy of your file:
%Sudden Strike 3 Demo%\MEDIA\GAMES\Demo_3\objects.xml
3. Replace this file, run the game.
2D show must go on!
SUDDEN STRIKE 2D FOREVER!
SUDDEN STRIKE 2D FOREVER!
@Moby
Well wo shouldn't put every word from PR guys on the goldweight. It's standard that every new product is always the best, greatest, largest, etc.etc. And still that Beta seems to be from 2005.
Anyways, the quickly appeared modifications looks promising for further developement. Basically the game offers multiple use of ground, sea and air units in effective way - so far no other game can do so. With graphic modifications, which have been seen on former SUST games allready, there won't be too much complaints about lame textures.
Btw, great T-34, KV-1 and Yak-9 on the pics
Well wo shouldn't put every word from PR guys on the goldweight. It's standard that every new product is always the best, greatest, largest, etc.etc. And still that Beta seems to be from 2005.
Anyways, the quickly appeared modifications looks promising for further developement. Basically the game offers multiple use of ground, sea and air units in effective way - so far no other game can do so. With graphic modifications, which have been seen on former SUST games allready, there won't be too much complaints about lame textures.
Btw, great T-34, KV-1 and Yak-9 on the pics
I think this Demo looks like SS2 from 2002. I really don't understand why Fireglow use 3D instead 2D-technology. First of all 3D - is modern visualization technology. I hope Fireglow will incorporate some v-technology into the final product. I hope...Kamui hat geschrieben:@Moby
And still that Beta seems to be from 2005.
If Fireglow will don't cut this features in the final product Modding break the license today, if you read Demo documentationAnyways, the quickly appeared modifications looks promising for further developement.
Yes, but SS2 too. SS3 Demo don't use 3D benefits (today).Basically the game offers multiple use of ground, sea and air units in effective way - so far no other game can do so.
The problem is bigger. This Demo don't support texture blending & transparency. So, we CANNOT make a good-looking landscape mod (today).With graphic modifications, which have been seen on former SUST games allready, there won't be too much complaints about lame textures.
Thx, it's not mein, but Fireglow' unitsBtw, great T-34, KV-1 and Yak-9 on the pics
2D show must go on!
SUDDEN STRIKE 2D FOREVER!
SUDDEN STRIKE 2D FOREVER!
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also unabhängig von den texturen(welche ob vorher oder nachher nicht vom hocker hauen) siehts wien typischer blitzkrieg-/ak vs dr-/panzersklon
aus.
einschlagkrater sind(bzw scheinen zu sein) druffgeklatschte texturen ohne geländeeffekt... warum sich die mühe machen ne demo runterzuladen ???
bevor das fertig iss gibts bestimmt irgend ein 3d ww2 strategiespiel für 3geld80 in irgend einer spielezeitschrift.
bis das dann auch mit ss3 passiert zock ich halt die 2 oder die bewährten 3d dinger.
i will don`t not not pay more than 5€ for ss3(for the englishspeakers)
aus.
einschlagkrater sind(bzw scheinen zu sein) druffgeklatschte texturen ohne geländeeffekt... warum sich die mühe machen ne demo runterzuladen ???
bevor das fertig iss gibts bestimmt irgend ein 3d ww2 strategiespiel für 3geld80 in irgend einer spielezeitschrift.
bis das dann auch mit ss3 passiert zock ich halt die 2 oder die bewährten 3d dinger.
i will don`t not not pay more than 5€ for ss3(for the englishspeakers)