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von LongRifle
10.10.2010, 06:24
Forum: Archiv
Thema: 6.8 Beta Feedback forum
Antworten: 51
Zugriffe: 36241

Re: 6.8 Beta Feedback forum

Glad to hear about the 120mm mortar!

I Have no idea what goes into the computer work that modifies this game and that's part of the reason I am so impressed with the work you have done here.

With that said, I would humbly submit, that I think a building could be made that has the skin of a ...
von LongRifle
06.10.2010, 23:11
Forum: Archiv
Thema: 6.8 Beta Feedback forum
Antworten: 51
Zugriffe: 36241

Re: 6.8 Beta Feedback forum

Just to add a little more.

By changing the tank sighting like the SS resource war game, it would provide a little bit of protection for infantry. Tanks without infantry are very vulnerable to infantry and I think tanks would have a hard time even finding infantry on their own.

Which brings me ...
von LongRifle
04.10.2010, 00:31
Forum: Archiv
Thema: 6.8 Beta Feedback forum
Antworten: 51
Zugriffe: 36241

Re: 6.8 Beta Feedback forum

A few more ideas.......

Could the supply vehicles put up barbed wire fence,not the ones they currently put up, but the connected fence as in the map editor?

Large artillery could have 4 to 6 man crews......and even large AT guns for that matter....smaller guns at least 3 man.

I would like to see ...
von LongRifle
13.09.2010, 11:36
Forum: Archiv
Thema: 6.8 Beta Feedback forum
Antworten: 51
Zugriffe: 36241

Re: 6.8 Beta Feedback forum

Is it possible to add more slots for unit types to the transport and freight planes (4 seems too few) ?.....not more volume, 32 is fine.

Heavy coastal bunkers would be nice with a large caliber gun.

Binoculars for the forward observers? Or a bit more range.

Good idea re: the forward observers ...
von LongRifle
10.09.2010, 08:36
Forum: Archiv
Thema: 6.8 Beta Feedback forum
Antworten: 51
Zugriffe: 36241

Re: 6.8 Beta Feedback forum

Very impressive work here. I love this mod. Thanks for all your efforts.

I know you have put in much work already, but I would like to see mortar carriers like Sd.Kfz.251-2, SdKfz 250/7, U.S. T19/M21 81 mm MMC - M3 based Motor Mortar Carriage or Brit. Universal Carriers -3in and 4.2in mortar ...
von LongRifle
13.02.2010, 20:22
Forum: Archiv
Thema: RWM 6.8 status- and discussion thread
Antworten: 58
Zugriffe: 44730

Re: RWM 6.8 status- and discussion thread

Yes....just a dream........
von LongRifle
10.02.2010, 01:06
Forum: Archiv
Thema: RWM 6.8 status- and discussion thread
Antworten: 58
Zugriffe: 44730

Re: RWM 6.8 status- and discussion thread

I like the rwm project.......
von LongRifle
09.02.2010, 07:50
Forum: Archiv
Thema: RWM 6.8 status- and discussion thread
Antworten: 58
Zugriffe: 44730

Re: RWM 6.8 status- and discussion thread

Gents,

I was suggesting to leave in the Black Prince and the M6 and even adding the Maus, E100, Tortoise and others, only for fun and to see how one or a few of these units could change the outcome of a game. To put them into a map would be up to the creator of the map ......it would be no big ...
von LongRifle
08.02.2010, 06:59
Forum: Archiv
Thema: RWM 6.8 status- and discussion thread
Antworten: 58
Zugriffe: 44730

Re: RWM 6.8 status- and discussion thread

Excellent Mod !!!!! My copy of SS3 sits collecting dust as my opinion is that SS2 with RWM installed takes SS2 well beyond SS3 in its current state. Very impressive change list for the 6.8 release.
I agree.......Excellent !
von LongRifle
06.02.2010, 18:38
Forum: Archiv
Thema: RWM 6.8 status- and discussion thread
Antworten: 58
Zugriffe: 44730

Re: RWM 6.8 status- and discussion thread

I was afraid of that.

What about upgrading the protection of the trenches and fox holes?

....and just a thought, could certain terrain areas be created .....that could offer protection (ie rubble areas, heavy wooded) that could be "entered like buildings...to get around the engine limitations?
von LongRifle
06.02.2010, 10:46
Forum: Archiv
Thema: RWM 6.8 status- and discussion thread
Antworten: 58
Zugriffe: 44730

Re: RWM 6.8 status- and discussion thread

Greetings gents,

I would like to add a few ideas.

I would keep the M6 and Black prince. What does it hurt. I would also like to see the British Tortise t/d and the Maus and E100. They could there if someone wants to add them to a map.

Infantry in trenches or fox holes should be harder to kill ...

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