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von Gareth
09.06.2025, 09:12
Forum: Sudden Strike 2
Thema: Hellfire Mod
Antworten: 10
Zugriffe: 14048

Re: Hellfire Mod

Slyders Website seems to be defunct.
The Hellfire Mod is still available via the link above.
Erdbeer Mod:
Erdbeer-Mod.zip
(8.97 MiB) 7-mal heruntergeladen
von Gareth
02.06.2025, 10:41
Forum: Sudden Strike 2
Thema: LRM 7.0 mod (Leonardo mod) (nostalgia)
Antworten: 9
Zugriffe: 237

Re: LRM 7.0 mod (Leonardo mod) (nostalgia)

LRM 3.0-5.1 Pack is available on SSM. So 5.1 should be downloadable here on the main page.

User Ciceri got LRM 6 Western Front from JWL directly back in 2007: Look here.
GFM Sterna said he had a CD with LRM 6 Beta: Look here.
However they both have been inactive in this forum for a few years now ...
von Gareth
18.05.2025, 22:26
Forum: Eastern Front Mod
Thema: Soviet red symbol things in my mod
Antworten: 10
Zugriffe: 2988

Re: Soviet red symbol things in my mod

Quite nice objects you did there. But I think the Swastika flag on the observation tower is a bit too unrealistic. Who would fix a flag with such a color to an observation tower? It is the best way to draw the enemy's attention to the tower. The tower itself is well done though.
von Gareth
12.02.2025, 15:12
Forum: RWM 8.5 für SS RW
Thema: Hungarian and Romanian campaigns
Antworten: 26
Zugriffe: 26770

Re: Hungarian and Romanian campaigns

I haven't tested the Mod yet. Can you explain what it is that you dislike about the balancing?
von Gareth
31.01.2025, 17:58
Forum: Sudden Strike 2 Mapeditor / Scripte
Thema: Campaigns
Antworten: 2
Zugriffe: 10306

Re: Campaigns

If I remember correctly, the map state is preserved only if the next mission takes place on the same map. On the other hand, if the next mission takes place on a different map, the state is lost. So that means the map state is only preserved until the next mission.
Craters and damage levels of ...
von Gareth
28.09.2024, 10:16
Forum: RWM 8.5 für SS RW
Thema: how to take an enemy gun?
Antworten: 3
Zugriffe: 2364

Re: how to take an enemy gun?

In some missions the gun's hp are reduced by script in order to keep the mission balanced. Otherwise the player would be able to get too many artillery pieces. I don't think that this effect is encountered in each and every RWM mission, though.
von Gareth
13.07.2024, 20:55
Forum: Sudden Strike 2
Thema: Planes
Antworten: 5
Zugriffe: 5400

Re: Planes

Here is what I managed to do. Map sources for Vanilla SSRW, normal scheme.
Mission 000: No timer, no cells, only one patrol location for the recon plane
In this example the recon flights are controlled by moving an officer into or out of a zone.
When the plane is in zone 1 and the officer is in ...
von Gareth
13.07.2024, 17:39
Forum: Sudden Strike 2
Thema: Planes
Antworten: 5
Zugriffe: 5400

Re: Planes

Is it really possible to use avia tracks (air routes) for planes that are already on an airfield? I could not get this to work.

It works perfectly well if the plane is sent from outside the map.
von Gareth
09.07.2024, 22:55
Forum: Sudden Strike 2 Mapeditor / Scripte
Thema: Patrol
Antworten: 6
Zugriffe: 8415

Re: Patrol


But I understand nothing in cells and mathematical operations, can this be carried out just as fine without one? I also don't really plan for splitting the patrol group into different locations, just all the group going to the same location all together. If you could make a script about it then it ...
von Gareth
09.07.2024, 21:36
Forum: Sudden Strike 2 Mapeditor / Scripte
Thema: Patrol
Antworten: 6
Zugriffe: 8415

Re: Patrol

Cells and mathematical operations are not so hard to understand. A cell is like a variable in a programming language or in mathematics. You can store a number in a cell by using "let cell contain value". I have used this in my example to identify the phase that the patrol script has reached. Think ...
von Gareth
07.07.2024, 01:11
Forum: Sudden Strike 2 Mapeditor / Scripte
Thema: Patrol
Antworten: 6
Zugriffe: 8415

Re: Patrol

If noone else answers then I will try. What a pity that gehtnix isn't around anymore. He was such a scripting wizard and could have helped you much better than I can...

The kind of patrol that you described should be possible by changing AI locations for the patrol group each time 100% of the group ...
von Gareth
29.06.2024, 00:09
Forum: Alles zum Thema Modding
Thema: SuSt Graph und Rhombs
Antworten: 14
Zugriffe: 8599

Re: SuSt Graph und Rhombs

Manchmal hilft es ja, wenn man ein Problem mal für eine gewisse Zeit zur Seite legt, um den Kopf wieder frei zu bekommen. OK, es hätten vielleicht nicht unbedingt gleich zwei Jahre sein müssen... :roll:

Mein Problem ist, denke ich, gelöst. Und es ist sogar ganz einfach. Falls meine Überlegungen zu ...
von Gareth
25.06.2024, 13:27
Forum: Eastern Front Mod
Thema: Eastern Front Mod under building again!!!
Antworten: 57
Zugriffe: 54059

Re: Eastern Front Mod under building again!!!

@sat25:
Part of your graphics look really nice. But I am a bit confused. The user interface in some of your screenshots is obviously from SSF and not from SSRW. Could you please clarify if your screenshots are from the Eastern Front Mod or at least show material that will be in this mod?
If your ...
von Gareth
20.06.2024, 16:58
Forum: Sudden Strike 2
Thema: We need help at the anied.
Antworten: 11
Zugriffe: 9921

Re: We need help at the anied.

If the international version of Resource War was similar to the german version then anied wasn't provided. You can use anied.exe from SuSt II however. It works fine with SSRW.
von Gareth
13.06.2024, 12:05
Forum: RWM 8.5 für SS RW
Thema: Hello I need help in making Multiplayer maps for the Community
Antworten: 1
Zugriffe: 3480

Re: Hello I need help in making Multiplayer maps for the Community

I don't script for MP but there are several threads in the forum about this topic. Some here (unfortunately all in German, so use Google Translate):
https://www.sudden-strike-maps.de/phpBB2/viewtopic.php?t=8996
https://www.sudden-strike-maps.de/phpBB2/viewtopic.php?t=1155
https://www.sudden ...

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