Slyders Website seems to be defunct.
The Hellfire Mod is still available via the link above.
Erdbeer Mod:
Die Suche ergab 473 Treffer
- 09.06.2025, 09:12
- Forum: Sudden Strike 2
- Thema: Hellfire Mod
- Antworten: 10
- Zugriffe: 14048
- 02.06.2025, 10:41
- Forum: Sudden Strike 2
- Thema: LRM 7.0 mod (Leonardo mod) (nostalgia)
- Antworten: 9
- Zugriffe: 237
Re: LRM 7.0 mod (Leonardo mod) (nostalgia)
LRM 3.0-5.1 Pack is available on SSM. So 5.1 should be downloadable here on the main page.
User Ciceri got LRM 6 Western Front from JWL directly back in 2007: Look here.
GFM Sterna said he had a CD with LRM 6 Beta: Look here.
However they both have been inactive in this forum for a few years now ...
User Ciceri got LRM 6 Western Front from JWL directly back in 2007: Look here.
GFM Sterna said he had a CD with LRM 6 Beta: Look here.
However they both have been inactive in this forum for a few years now ...
- 18.05.2025, 22:26
- Forum: Eastern Front Mod
- Thema: Soviet red symbol things in my mod
- Antworten: 10
- Zugriffe: 2988
Re: Soviet red symbol things in my mod
Quite nice objects you did there. But I think the Swastika flag on the observation tower is a bit too unrealistic. Who would fix a flag with such a color to an observation tower? It is the best way to draw the enemy's attention to the tower. The tower itself is well done though.
- 12.02.2025, 15:12
- Forum: RWM 8.5 für SS RW
- Thema: Hungarian and Romanian campaigns
- Antworten: 26
- Zugriffe: 26770
Re: Hungarian and Romanian campaigns
I haven't tested the Mod yet. Can you explain what it is that you dislike about the balancing?
- 31.01.2025, 17:58
- Forum: Sudden Strike 2 Mapeditor / Scripte
- Thema: Campaigns
- Antworten: 2
- Zugriffe: 10306
Re: Campaigns
If I remember correctly, the map state is preserved only if the next mission takes place on the same map. On the other hand, if the next mission takes place on a different map, the state is lost. So that means the map state is only preserved until the next mission.
Craters and damage levels of ...
Craters and damage levels of ...
- 28.09.2024, 10:16
- Forum: RWM 8.5 für SS RW
- Thema: how to take an enemy gun?
- Antworten: 3
- Zugriffe: 2364
Re: how to take an enemy gun?
In some missions the gun's hp are reduced by script in order to keep the mission balanced. Otherwise the player would be able to get too many artillery pieces. I don't think that this effect is encountered in each and every RWM mission, though.
- 13.07.2024, 20:55
- Forum: Sudden Strike 2
- Thema: Planes
- Antworten: 5
- Zugriffe: 5400
Re: Planes
Here is what I managed to do. Map sources for Vanilla SSRW, normal scheme.
Mission 000: No timer, no cells, only one patrol location for the recon plane
In this example the recon flights are controlled by moving an officer into or out of a zone.
When the plane is in zone 1 and the officer is in ...
Mission 000: No timer, no cells, only one patrol location for the recon plane
In this example the recon flights are controlled by moving an officer into or out of a zone.
When the plane is in zone 1 and the officer is in ...
- 13.07.2024, 17:39
- Forum: Sudden Strike 2
- Thema: Planes
- Antworten: 5
- Zugriffe: 5400
Re: Planes
Is it really possible to use avia tracks (air routes) for planes that are already on an airfield? I could not get this to work.
It works perfectly well if the plane is sent from outside the map.
It works perfectly well if the plane is sent from outside the map.
- 09.07.2024, 22:55
- Forum: Sudden Strike 2 Mapeditor / Scripte
- Thema: Patrol
- Antworten: 6
- Zugriffe: 8415
Re: Patrol
But I understand nothing in cells and mathematical operations, can this be carried out just as fine without one? I also don't really plan for splitting the patrol group into different locations, just all the group going to the same location all together. If you could make a script about it then it ...
- 09.07.2024, 21:36
- Forum: Sudden Strike 2 Mapeditor / Scripte
- Thema: Patrol
- Antworten: 6
- Zugriffe: 8415
Re: Patrol
Cells and mathematical operations are not so hard to understand. A cell is like a variable in a programming language or in mathematics. You can store a number in a cell by using "let cell contain value". I have used this in my example to identify the phase that the patrol script has reached. Think ...
- 07.07.2024, 01:11
- Forum: Sudden Strike 2 Mapeditor / Scripte
- Thema: Patrol
- Antworten: 6
- Zugriffe: 8415
Re: Patrol
If noone else answers then I will try. What a pity that gehtnix isn't around anymore. He was such a scripting wizard and could have helped you much better than I can...
The kind of patrol that you described should be possible by changing AI locations for the patrol group each time 100% of the group ...
The kind of patrol that you described should be possible by changing AI locations for the patrol group each time 100% of the group ...
- 29.06.2024, 00:09
- Forum: Alles zum Thema Modding
- Thema: SuSt Graph und Rhombs
- Antworten: 14
- Zugriffe: 8599
Re: SuSt Graph und Rhombs
Manchmal hilft es ja, wenn man ein Problem mal für eine gewisse Zeit zur Seite legt, um den Kopf wieder frei zu bekommen. OK, es hätten vielleicht nicht unbedingt gleich zwei Jahre sein müssen... :roll:
Mein Problem ist, denke ich, gelöst. Und es ist sogar ganz einfach. Falls meine Überlegungen zu ...
Mein Problem ist, denke ich, gelöst. Und es ist sogar ganz einfach. Falls meine Überlegungen zu ...
- 25.06.2024, 13:27
- Forum: Eastern Front Mod
- Thema: Eastern Front Mod under building again!!!
- Antworten: 57
- Zugriffe: 54059
Re: Eastern Front Mod under building again!!!
@sat25:
Part of your graphics look really nice. But I am a bit confused. The user interface in some of your screenshots is obviously from SSF and not from SSRW. Could you please clarify if your screenshots are from the Eastern Front Mod or at least show material that will be in this mod?
If your ...
Part of your graphics look really nice. But I am a bit confused. The user interface in some of your screenshots is obviously from SSF and not from SSRW. Could you please clarify if your screenshots are from the Eastern Front Mod or at least show material that will be in this mod?
If your ...
- 20.06.2024, 16:58
- Forum: Sudden Strike 2
- Thema: We need help at the anied.
- Antworten: 11
- Zugriffe: 9921
Re: We need help at the anied.
If the international version of Resource War was similar to the german version then anied wasn't provided. You can use anied.exe from SuSt II however. It works fine with SSRW.
- 13.06.2024, 12:05
- Forum: RWM 8.5 für SS RW
- Thema: Hello I need help in making Multiplayer maps for the Community
- Antworten: 1
- Zugriffe: 3480
Re: Hello I need help in making Multiplayer maps for the Community
I don't script for MP but there are several threads in the forum about this topic. Some here (unfortunately all in German, so use Google Translate):
https://www.sudden-strike-maps.de/phpBB2/viewtopic.php?t=8996
https://www.sudden-strike-maps.de/phpBB2/viewtopic.php?t=1155
https://www.sudden ...
https://www.sudden-strike-maps.de/phpBB2/viewtopic.php?t=8996
https://www.sudden-strike-maps.de/phpBB2/viewtopic.php?t=1155
https://www.sudden ...