War das nicht so, dass der Field Radio Operator einen Artillerieschlag auslösen konnte?
Geht wahrscheinlich nicht, wenn er in einem Fahrzeug oder Gebäude ist.
Die Suche ergab 556 Treffer
- 10.08.2026, 12:20
- Forum: Allgemeines Forum
- Thema: Funker
- Antworten: 1
- Zugriffe: 40
- 08.08.2026, 09:36
- Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
- Thema: Erster Versuch - Ostfront 1944
- Antworten: 362
- Zugriffe: 360169
Re: Erster Versuch - Ostfront 1944
Ich gratuliere auch zur abgeschlossenen Mission.
Wie wäre es mit Arnolds neuer Mission für den World at War Mod? Ente war davon ja anscheinend schwer begeistert.
- 06.08.2026, 08:24
- Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
- Thema: Erster Versuch - Ostfront 1944
- Antworten: 362
- Zugriffe: 360169
Re: Erster Versuch - Ostfront 1944
Was ist eigentlich mit der Brücke auf dem letzten Bild? Geht die nicht Kaputt??
Ich habe den Editor für den RWM nicht mehr so genau im Kopf, kann mich also auch täuschen, aber ich glaube, dass die Brücke im letzten Bild aus anderen Objekten zusammengesetzt würde, vielleicht aus horizontalen ...
- 23.07.2026, 09:52
- Forum: Sudden Strike 2
- Thema: Sudden Strike II Custom Campaign : Capture of Smolensk
- Antworten: 2
- Zugriffe: 188
Re: Sudden Strike II Custom Campaign : Capture of Smolensk
Are these supposed to be played in Vanilla SuSt II?
- 17.07.2026, 20:39
- Forum: Official Sudden Strike 4Ever - A mod about realism
- Thema: SS4Ever mod Extended v.1.15 is now available
- Antworten: 5
- Zugriffe: 15991
- 16.07.2026, 09:37
- Forum: Map-Testbereich / Map-Test-Area (RWM Maps)
- Thema: Erster Versuch - Ostfront 1944
- Antworten: 362
- Zugriffe: 360169
- 09.07.2026, 16:19
- Forum: Sudden Strike 2
- Thema: Hellfire Mod
- Antworten: 13
- Zugriffe: 28641
Re: Hellfire Mod
Erdbeer-Mod (from mod documentation):
Missing units from SuSt Forever were added, also some new infantry units.
Infantry speed was increased.
Some tweaks regarding sound, ammo, range.
Hellfire Mod (from mod documentation, cited from LRM 2.37 documentation):
No new units, some units have ...
Missing units from SuSt Forever were added, also some new infantry units.
Infantry speed was increased.
Some tweaks regarding sound, ammo, range.
Hellfire Mod (from mod documentation, cited from LRM 2.37 documentation):
No new units, some units have ...
- 09.07.2026, 08:29
- Forum: Sudden Strike Resource War
- Thema: SS:RW Campaign fixes
- Antworten: 3
- Zugriffe: 501
Re: SS:RW Campaign fixes
I don't think that Fireglow fixed the campaigns later on. At least I never heard of it.
Community fixes have also never been made afaik. The campaign missions just weren't worth it, I think.
Community fixes have also never been made afaik. The campaign missions just weren't worth it, I think.
- 08.07.2026, 23:02
- Forum: Sudden Strike Resource War
- Thema: SS:RW Campaign fixes
- Antworten: 3
- Zugriffe: 501
Re: SS:RW Campaign fixes
In some of the missions you need at least two units near the factory or the hospital in order to get reinforcements.
Some problems were also caused by faulty scripts iirc. They should have been corrected by patch 1. If the game displays v2.3 in the menu you could try the patches. If the problems ...
Some problems were also caused by faulty scripts iirc. They should have been corrected by patch 1. If the game displays v2.3 in the menu you could try the patches. If the problems ...
- 04.07.2026, 17:18
- Forum: Longrange Mod
- Thema: SSRW aus Sudden Strike Universe Modfähig machen!
- Antworten: 3
- Zugriffe: 15075
Re: SSRW aus Sudden Strike Universe Modfähig machen!
I haven't had time to have a closer look at the GOG version yet. But iirc the folder structure of GOG and Universe versions are different. So it won't be possible to apply the described procedure without changes, I think. But it should be possible to search for the mentioned files and folders in the ...
- 04.07.2026, 17:10
- Forum: Allgemeines Forum
- Thema: Patch auf Sudden Strike II V3.0 !
- Antworten: 13
- Zugriffe: 25002
Re: Patch auf Sudden Strike II V3.0 !
The mentioned patch has never existed, sorry. As was told in the later posts in this thread the link was just an April Fools Day prank. 
- 04.07.2026, 17:03
- Forum: Sudden Strike Resource War
- Thema: LessIsMore v0.1 mod zu Resource War
- Antworten: 26
- Zugriffe: 72797
Re: LessIsMore v0.1 mod zu Resource War
The links to v0.1 and v0.3 are dead, the one for v0.4 is working. That one was put here by Slyder because apparently noone had the earlier versions anymore.
- 01.07.2026, 06:27
- Forum: Allgemeines Forum
- Thema: Team Speak
- Antworten: 4
- Zugriffe: 985
Re: Team Speak
Did you see this thread? Perhaps some of the people named in the first post can help you with the problem. Try to contact them by PM.
Sorry, only help I can give as I don't play MP.
Sorry, only help I can give as I don't play MP.
- 29.06.2026, 09:58
- Forum: Allgemeines Forum
- Thema: Is there a virus?
- Antworten: 2
- Zugriffe: 738
Re: Is there a virus?
Your screenshot shows that only 3 out of 70 virus scanners have issued a warning. We have to understand that virus scanners do not know all viruses but work also with heuristics. So they look for patterns in the code that are typically used in viruses or other malicious software. These patterns can ...
- 29.06.2026, 06:35
- Forum: Sudden Strike 2
- Thema: Looking for Sudden Strike 2 Mod Switcher with All Required Files Included
- Antworten: 8
- Zugriffe: 1225
Re: Looking for Sudden Strike 2 Mod Switcher with All Required Files Included
Version 1.05 is at least the latest version that I have. But even older versions should work for switching between mods. Note that the mods' config files usually only work for the original folder structure but not for that used by the Universe compilation or the free version. Could be the case for ...