Very nice! That should solve Eaglelight's problem.
Sudden Strike Maps still is the place to go to for all things SuSt-related.
Die Suche ergab 478 Treffer
- 04.07.2025, 14:06
- Forum: Hidden Stroke II
- Thema: Hidden stroke 2 original, need mapeditor
- Antworten: 11
- Zugriffe: 364
- 03.07.2025, 17:58
- Forum: Hidden Stroke II
- Thema: Hidden stroke 2 original, need mapeditor
- Antworten: 11
- Zugriffe: 364
Re: Hidden stroke 2 original, need mapeditor
It took me some time to locate my HSII CD and install the game. Unfortunately the editor seems to be copy-protected as it does not work without the CD. Also the AP team seems to have hidden some files. I could not locate the n2Editor.iniAI and scridll.dll in the installation directory.
Sorry that I ...
Sorry that I ...
- 20.06.2025, 14:28
- Forum: Hidden Stroke II
- Thema: Hidden stroke 2 original, need mapeditor
- Antworten: 11
- Zugriffe: 364
Re: Hidden stroke 2 original, need mapeditor
if it is possible to convert a map from Sudden strike 2 or Hidden stroke 2 resource war for Hidden stroke 2, tell me how to do it or drop the mapeditor here
In principle it should be possible but there might be compatibility issues if the mission contains units that are not in HS2. HS2RW has ...
In principle it should be possible but there might be compatibility issues if the mission contains units that are not in HS2. HS2RW has ...
- 20.06.2025, 01:14
- Forum: Hidden Stroke II
- Thema: Hidden stroke 2 original, need mapeditor
- Antworten: 11
- Zugriffe: 364
Re: Hidden stroke 2 original, need mapeditor
Perhaps I did not understand your problem correctly.
my friends and I want to play our created map in this version of the game
In which editor did you build this map then? Apparently not in the one from Hidden Stroke 2 because you asked for that one. So I would assume that you want to convert the ...
my friends and I want to play our created map in this version of the game
In which editor did you build this map then? Apparently not in the one from Hidden Stroke 2 because you asked for that one. So I would assume that you want to convert the ...
- 19.06.2025, 14:55
- Forum: Hidden Stroke II
- Thema: Hidden stroke 2 original, need mapeditor
- Antworten: 11
- Zugriffe: 364
Re: Hidden stroke 2 original, need mapeditor
You should have the map editor on the installation CD. AFAIK it is always installed when you install the game.
- 09.06.2025, 09:12
- Forum: Sudden Strike 2
- Thema: Hellfire Mod
- Antworten: 11
- Zugriffe: 14472
Re: Hellfire Mod
Slyders Website seems to be defunct.
The Hellfire Mod is still available via the link above.
Erdbeer Mod:
The Hellfire Mod is still available via the link above.
Erdbeer Mod:
- 02.06.2025, 10:41
- Forum: Sudden Strike 2
- Thema: LRM 7.0 mod (Leonardo mod) (nostalgia)
- Antworten: 9
- Zugriffe: 501
Re: LRM 7.0 mod (Leonardo mod) (nostalgia)
LRM 3.0-5.1 Pack is available on SSM. So 5.1 should be downloadable here on the main page.
User Ciceri got LRM 6 Western Front from JWL directly back in 2007: Look here.
GFM Sterna said he had a CD with LRM 6 Beta: Look here.
However they both have been inactive in this forum for a few years now ...
User Ciceri got LRM 6 Western Front from JWL directly back in 2007: Look here.
GFM Sterna said he had a CD with LRM 6 Beta: Look here.
However they both have been inactive in this forum for a few years now ...
- 18.05.2025, 22:26
- Forum: Eastern Front Mod
- Thema: Soviet red symbol things in my mod
- Antworten: 10
- Zugriffe: 3524
Re: Soviet red symbol things in my mod
Quite nice objects you did there. But I think the Swastika flag on the observation tower is a bit too unrealistic. Who would fix a flag with such a color to an observation tower? It is the best way to draw the enemy's attention to the tower. The tower itself is well done though.
- 12.02.2025, 15:12
- Forum: RWM 8.5 für SS RW
- Thema: Hungarian and Romanian campaigns
- Antworten: 26
- Zugriffe: 27522
Re: Hungarian and Romanian campaigns
I haven't tested the Mod yet. Can you explain what it is that you dislike about the balancing?
- 31.01.2025, 17:58
- Forum: Sudden Strike 2 Mapeditor / Scripte
- Thema: Campaigns
- Antworten: 2
- Zugriffe: 10586
Re: Campaigns
If I remember correctly, the map state is preserved only if the next mission takes place on the same map. On the other hand, if the next mission takes place on a different map, the state is lost. So that means the map state is only preserved until the next mission.
Craters and damage levels of ...
Craters and damage levels of ...
- 28.09.2024, 10:16
- Forum: RWM 8.5 für SS RW
- Thema: how to take an enemy gun?
- Antworten: 3
- Zugriffe: 2527
Re: how to take an enemy gun?
In some missions the gun's hp are reduced by script in order to keep the mission balanced. Otherwise the player would be able to get too many artillery pieces. I don't think that this effect is encountered in each and every RWM mission, though.
- 13.07.2024, 20:55
- Forum: Sudden Strike 2
- Thema: Planes
- Antworten: 5
- Zugriffe: 5609
Re: Planes
Here is what I managed to do. Map sources for Vanilla SSRW, normal scheme.
Mission 000: No timer, no cells, only one patrol location for the recon plane
In this example the recon flights are controlled by moving an officer into or out of a zone.
When the plane is in zone 1 and the officer is in ...
Mission 000: No timer, no cells, only one patrol location for the recon plane
In this example the recon flights are controlled by moving an officer into or out of a zone.
When the plane is in zone 1 and the officer is in ...
- 13.07.2024, 17:39
- Forum: Sudden Strike 2
- Thema: Planes
- Antworten: 5
- Zugriffe: 5609
Re: Planes
Is it really possible to use avia tracks (air routes) for planes that are already on an airfield? I could not get this to work.
It works perfectly well if the plane is sent from outside the map.
It works perfectly well if the plane is sent from outside the map.
- 09.07.2024, 22:55
- Forum: Sudden Strike 2 Mapeditor / Scripte
- Thema: Patrol
- Antworten: 6
- Zugriffe: 8660
Re: Patrol
But I understand nothing in cells and mathematical operations, can this be carried out just as fine without one? I also don't really plan for splitting the patrol group into different locations, just all the group going to the same location all together. If you could make a script about it then it ...
- 09.07.2024, 21:36
- Forum: Sudden Strike 2 Mapeditor / Scripte
- Thema: Patrol
- Antworten: 6
- Zugriffe: 8660
Re: Patrol
Cells and mathematical operations are not so hard to understand. A cell is like a variable in a programming language or in mathematics. You can store a number in a cell by using "let cell contain value". I have used this in my example to identify the phase that the patrol script has reached. Think ...