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von Gareth
04.07.2025, 14:06
Forum: Hidden Stroke II
Thema: Hidden stroke 2 original, need mapeditor
Antworten: 11
Zugriffe: 364

Re: Hidden stroke 2 original, need mapeditor

Very nice! That should solve Eaglelight's problem.
Sudden Strike Maps still is the place to go to for all things SuSt-related.
von Gareth
03.07.2025, 17:58
Forum: Hidden Stroke II
Thema: Hidden stroke 2 original, need mapeditor
Antworten: 11
Zugriffe: 364

Re: Hidden stroke 2 original, need mapeditor

It took me some time to locate my HSII CD and install the game. Unfortunately the editor seems to be copy-protected as it does not work without the CD. Also the AP team seems to have hidden some files. I could not locate the n2Editor.iniAI and scridll.dll in the installation directory.
Sorry that I ...
von Gareth
20.06.2025, 14:28
Forum: Hidden Stroke II
Thema: Hidden stroke 2 original, need mapeditor
Antworten: 11
Zugriffe: 364

Re: Hidden stroke 2 original, need mapeditor

if it is possible to convert a map from Sudden strike 2 or Hidden stroke 2 resource war for Hidden stroke 2, tell me how to do it or drop the mapeditor here
In principle it should be possible but there might be compatibility issues if the mission contains units that are not in HS2. HS2RW has ...
von Gareth
20.06.2025, 01:14
Forum: Hidden Stroke II
Thema: Hidden stroke 2 original, need mapeditor
Antworten: 11
Zugriffe: 364

Re: Hidden stroke 2 original, need mapeditor

Perhaps I did not understand your problem correctly.
my friends and I want to play our created map in this version of the game
In which editor did you build this map then? Apparently not in the one from Hidden Stroke 2 because you asked for that one. So I would assume that you want to convert the ...
von Gareth
19.06.2025, 14:55
Forum: Hidden Stroke II
Thema: Hidden stroke 2 original, need mapeditor
Antworten: 11
Zugriffe: 364

Re: Hidden stroke 2 original, need mapeditor

You should have the map editor on the installation CD. AFAIK it is always installed when you install the game.
von Gareth
09.06.2025, 09:12
Forum: Sudden Strike 2
Thema: Hellfire Mod
Antworten: 11
Zugriffe: 14472

Re: Hellfire Mod

Slyders Website seems to be defunct.
The Hellfire Mod is still available via the link above.
Erdbeer Mod:
Erdbeer-Mod.zip
(8.97 MiB) 33-mal heruntergeladen
von Gareth
02.06.2025, 10:41
Forum: Sudden Strike 2
Thema: LRM 7.0 mod (Leonardo mod) (nostalgia)
Antworten: 9
Zugriffe: 501

Re: LRM 7.0 mod (Leonardo mod) (nostalgia)

LRM 3.0-5.1 Pack is available on SSM. So 5.1 should be downloadable here on the main page.

User Ciceri got LRM 6 Western Front from JWL directly back in 2007: Look here.
GFM Sterna said he had a CD with LRM 6 Beta: Look here.
However they both have been inactive in this forum for a few years now ...
von Gareth
18.05.2025, 22:26
Forum: Eastern Front Mod
Thema: Soviet red symbol things in my mod
Antworten: 10
Zugriffe: 3524

Re: Soviet red symbol things in my mod

Quite nice objects you did there. But I think the Swastika flag on the observation tower is a bit too unrealistic. Who would fix a flag with such a color to an observation tower? It is the best way to draw the enemy's attention to the tower. The tower itself is well done though.
von Gareth
12.02.2025, 15:12
Forum: RWM 8.5 für SS RW
Thema: Hungarian and Romanian campaigns
Antworten: 26
Zugriffe: 27522

Re: Hungarian and Romanian campaigns

I haven't tested the Mod yet. Can you explain what it is that you dislike about the balancing?
von Gareth
31.01.2025, 17:58
Forum: Sudden Strike 2 Mapeditor / Scripte
Thema: Campaigns
Antworten: 2
Zugriffe: 10586

Re: Campaigns

If I remember correctly, the map state is preserved only if the next mission takes place on the same map. On the other hand, if the next mission takes place on a different map, the state is lost. So that means the map state is only preserved until the next mission.
Craters and damage levels of ...
von Gareth
28.09.2024, 10:16
Forum: RWM 8.5 für SS RW
Thema: how to take an enemy gun?
Antworten: 3
Zugriffe: 2527

Re: how to take an enemy gun?

In some missions the gun's hp are reduced by script in order to keep the mission balanced. Otherwise the player would be able to get too many artillery pieces. I don't think that this effect is encountered in each and every RWM mission, though.
von Gareth
13.07.2024, 20:55
Forum: Sudden Strike 2
Thema: Planes
Antworten: 5
Zugriffe: 5609

Re: Planes

Here is what I managed to do. Map sources for Vanilla SSRW, normal scheme.
Mission 000: No timer, no cells, only one patrol location for the recon plane
In this example the recon flights are controlled by moving an officer into or out of a zone.
When the plane is in zone 1 and the officer is in ...
von Gareth
13.07.2024, 17:39
Forum: Sudden Strike 2
Thema: Planes
Antworten: 5
Zugriffe: 5609

Re: Planes

Is it really possible to use avia tracks (air routes) for planes that are already on an airfield? I could not get this to work.

It works perfectly well if the plane is sent from outside the map.
von Gareth
09.07.2024, 22:55
Forum: Sudden Strike 2 Mapeditor / Scripte
Thema: Patrol
Antworten: 6
Zugriffe: 8660

Re: Patrol


But I understand nothing in cells and mathematical operations, can this be carried out just as fine without one? I also don't really plan for splitting the patrol group into different locations, just all the group going to the same location all together. If you could make a script about it then it ...
von Gareth
09.07.2024, 21:36
Forum: Sudden Strike 2 Mapeditor / Scripte
Thema: Patrol
Antworten: 6
Zugriffe: 8660

Re: Patrol

Cells and mathematical operations are not so hard to understand. A cell is like a variable in a programming language or in mathematics. You can store a number in a cell by using "let cell contain value". I have used this in my example to identify the phase that the patrol script has reached. Think ...

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