Die Suche ergab 327 Treffer

von Gareth
22.09.2020, 12:57
Forum: Editor Fibel
Thema: Erstellen von Campaign
Antworten: 3
Zugriffe: 170

Re: Erstellen von Campaign

Das problem ist das man maps im ordner custom-maps speichern kann aber im spiel von hier nicht starten kann. Aus diesem grund benutze ich den ordner für campangnen die zum spiel gehören. Es funktioniert aber man muss den ordner umbenenen z.B. campain1 und dann einen neuen ordner campaign mit den se...
von Gareth
16.09.2020, 15:09
Forum: Sudden Strike 2
Thema: We need help at the anied.
Antworten: 6
Zugriffe: 226

Re: We need help at the anied.

I made a quick and dirty translation of the relevant chapter of my mission editor user guide. Perhaps it helps... AniEd Quickstart.pdf I must warn you though: My version of AniEd has a german GUI so I don't know how certain menu items are called in the english version and had to resort to guesses. A...
von Gareth
11.09.2020, 13:41
Forum: Sudden Strike 2
Thema: Creating a mod archive
Antworten: 35
Zugriffe: 2031

Re: Creating a mod archive

That is correct you do need the Simple Mod Switcher 1.2 by Major Ursa. I have travelled far down to the deepest levels of the abyss that is my hard disk drive. Under heaps of dust and cobwebs I found a directory which contained the files that thou hast spoken of. And behold: I brought it to the lig...
von Gareth
31.08.2020, 13:03
Forum: Sudden Strike 2
Thema: Creating a mod archive
Antworten: 35
Zugriffe: 2031

Re: Creating a mod archive

There was also a small optional update (0.31 MB) for Einheiten Mod 2.0 which removed the "whale song" from the loudspeakers of the propaganda vehicles and replaced it with speeches from the leaders of Russia, Germany and Japan. Sadly I don't have that update. Is this update the Propaganda Mod which...
von Gareth
28.08.2020, 13:24
Forum: Sudden Strike 2
Thema: Creating a mod archive
Antworten: 35
Zugriffe: 2031

Re: Creating a mod archive

Strawberry Mod!....What the hell is that? :) As badger lowe already said: It was an early mod for SuSt II created by an individual with the nickname Erdbeer (german for strawberry). So in fact it should be Erdbeer Mod. I have version 1.5 and 2.0 in my archive. If I remember right it was later integ...
von Gareth
26.06.2020, 11:59
Forum: PWM 3.0
Thema: Neues Update für PWM in Produktion
Antworten: 135
Zugriffe: 63757

Re: Neues Update für PWM in Produktion

I know...
Pleeaasee.jpg
Pleeaasee.jpg (3.55 KiB) 800 mal betrachtet
von Gareth
23.06.2020, 17:45
Forum: World at War Mod
Thema: WWM 0.5 Pearl Harbor
Antworten: 2
Zugriffe: 3353

Re: WWM 0.5 Pearl Harbor

Im Installationsverzeichnis von Sudden Strike 2 müsste irgendwo ein Ordner "maps" liegen. Darin sind weitere Ordner zu finden, in denen die Missionsdateien liegen. Es gibt einen für Einzelspielermissionen (Single), einen für Multiplayer-Karten (Multiplayer oder ähnlich, hab gerade keine Sudden-Insta...
von Gareth
23.06.2020, 17:23
Forum: PWM 3.0
Thema: Neues Update für PWM in Produktion
Antworten: 135
Zugriffe: 63757

Re: Neues Update für PWM in Produktion

Damnit cougar6! Don't let this hard work go to waste, finish the mod please. :-x PWM is refreshingly different from the other mods and I was very excited to see a version 3.0 in development during 2015. This project is too good to be abandoned sir. I would second this motion. military18 I was also ...
von Gareth
23.06.2020, 17:14
Forum: Sudden Strike 2
Thema: Die fertigen Maps laden in den Editor.
Antworten: 4
Zugriffe: 686

Re: Die fertigen Maps laden in den Editor.

Wie kann man im Editor bitte die fertigen Maps laden, die mitgeliefert worden sind. Mit "Bordmitteln" von SuSt 2 geht's nicht, aber es gibt ein Map Converter Tool , das Missionen entpacken kann. Dabei aber bitte immer daran denken, dass der jeweilige Map-Entwickler das Copyright an der Karte und Mi...
von Gareth
17.06.2020, 08:04
Forum: Real Wargame -Truth of War
Thema: RWG-team presents...
Antworten: 196
Zugriffe: 97926

Re: RWG-team presents...

РС I understand that this looks unusual for those who play in a different ratio of visibility and shot. But such a scheme reflects reality - the mod is called " Real War Game"! IMO a game can't reflect reality as a whole, only part of it. So every mod has its own view on this. Maybe you're right th...
von Gareth
16.06.2020, 14:32
Forum: Real Wargame -Truth of War
Thema: RWG-team presents...
Antworten: 196
Zugriffe: 97926

Re: RWG-team presents...

if you are shot at from the "fog", then someone sees you - look for an observer. The range of flights and bullets, and even more so the projectile, significantly exceeds the distance from which you can aim and clearly see the enemy, this is reality. I agree that one should look for an observer but ...
von Gareth
15.06.2020, 13:45
Forum: Real Wargame -Truth of War
Thema: RWG-team presents...
Antworten: 196
Zugriffe: 97926

Re: RWG-team presents...

Zum MOD selbst: -sehr schöne neue Objekte + Einheiten, besonders die Marine gefällt mir sehr gut! :mrgreen: Aber das Feeling..... ein katastrophaler MIX aus Long-Range und Blindheit der Ferngläser, s.h. ein Offizier sollte schon den Feind mit Glas erkennen! Die Schußweite selbst ist VIEL ZU HOCH! [...
von Gareth
10.06.2020, 11:15
Forum: Sudden Strike 2
Thema: SS2 Units Skins
Antworten: 2
Zugriffe: 237

Re: SS2 Units Skins

Hi, yes, it is possible to replace the skins of vanilla SuStII. As you said you can get the relevant files from mods. Another way is to find suitable 3D models of units and render the needed bitmaps yourself. Be aware that if you change game files your game will not be MP-compatible anymore. If you ...
von Gareth
14.05.2020, 10:37
Forum: RWM 8.0 v4.xx
Thema: Infos RWM 8.0 Version 4.xx
Antworten: 36
Zugriffe: 5998

Re: Infos RWM 8.0 Version 4.xx

@Rafshan: This thread is about RWM 8.0. I don't see how your posts are related to this topic. As your mod is for Sudden Strike Forever and RWM8 is for SSRW this is not the right place to post about your mod. Your models are quite nice though.
von Gareth
06.05.2020, 08:42
Forum: RWM 8.0 v4.xx
Thema: Infos RWM 8.0 Version 4.xx
Antworten: 36
Zugriffe: 5998

Re: Infos RWM 8.0 Version 4.xx

also its worth mentioning unit names [...] they are in English Russian , so it makes no sense perhaps they should be renamed to something like NVKD Rifleman, and NVKD Captin also if the mod is for multiplayer only, why not consider removing French units The concept for names of units has been to us...

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