Hi Cassius.
Write a Private Message to -Barbarossa-,he will send you the link to the new sheme!
mfg
GeorgiSchukow
New Eastfront-Sheme ready to go!
- GeorgiSchukow
- Generalleutnant
- Beiträge: 1438
- Registriert: 11.03.2007, 21:10
Hi I did the same to a 384 map .I made and saved an empty summer schemme map (I only added a small object specific of summer schemme just to "grip" it)and I remebered the slot number where I put it.Matttheoz hat geschrieben:Yeah I know. Its heaps better. Just about everything in it. Problem is just that I have nearly finished a map with ss2 summer and would love the fields in it. Shite happens I spose.
I will probably use the new scheme for most future maps though.
I opened the map files via programmme files etc and copied the "objects" from my original map and pasted and replaced the "objects" in the new map.The result was was that you have at least 80 to 90 percent of your map in the new one.Some things are changed but in general it saves a bit of work.
I tried pasting all the files in the new map at first but I was only reproducing a summer schemme .(somehow the eastern summer reversed or transformed to summer ,I couldnot use the wheat etc ,It wasnt there)
Yo. The first thing I did was copy it and centre it. Its there but it will take alot of work to straighten out all the terrain, objects etc. Its a 512er with quite a lot of detail and it has taken ages to get this far. The map itself is about 90% finished and unfortunately I just really don't have the time to rehash it all in the new scheme.
However, if the wheatfields would be added to the ss2 summer scheme, I could blitz those babies in and it would make a world of difference
At any rate, I start to develope a plan for a pure Ostfront map on the Berezina in 44
But Stalingrad comes first...

However, if the wheatfields would be added to the ss2 summer scheme, I could blitz those babies in and it would make a world of difference

At any rate, I start to develope a plan for a pure Ostfront map on the Berezina in 44

It's not *that* bad after all if you don't overlap the field "units":

I copied the biggest field to see how many objects it consists of; it's about 3000 objects and covers ~4 1/2 editor screens. Overall I have without the copied field ~11k objects on the map already, but the remaining objects should be plenty to fill the map, even if I decide to fill the whole middle with wheat fields. The dimensions of the mission are ~180x320 btw. I was going for a 384x384 first, but with overlapping fields along the pine forests I was close to ~40k objects already, so I went for a smaller size and different shape.

I copied the biggest field to see how many objects it consists of; it's about 3000 objects and covers ~4 1/2 editor screens. Overall I have without the copied field ~11k objects on the map already, but the remaining objects should be plenty to fill the map, even if I decide to fill the whole middle with wheat fields. The dimensions of the mission are ~180x320 btw. I was going for a 384x384 first, but with overlapping fields along the pine forests I was close to ~40k objects already, so I went for a smaller size and different shape.
A cell can be divided by four; since a tree for example takes up 1/4th of a cell. Now, one field "unit" also takes up 1/4th of the whole cell, so it can be placed 4 times in one cell, making them overlap and have a better visual outcome, like tijn said.
When I made the first screenshot with all the objects and getting close to the limit, I had overlapping fields. The latest one is not overlapping anymore, reducing it greatly (only ~1/4th of the overlapping field).
When I made the first screenshot with all the objects and getting close to the limit, I had overlapping fields. The latest one is not overlapping anymore, reducing it greatly (only ~1/4th of the overlapping field).