New objects - tips, help, tutorials
Re: New objects - tips, help, tutorials
Ok,there is a misunderstanding .
I don't want to edit the .ani files yet.I looks like that i don't really know that what can i do in those .edt files.
So I ask you to explain exactly,what can i mod in those *.edt files (screenshot),and witch program do i need to use for them.
I read the tutorial,but what you have linked in here,but i can't use it cos i can't open these files.
Thanks for helping me.
Re: New objects - tips, help, tutorials
Seems the edt belong to the rs2 files. Rs2manager uses them.
- JOSS[WildCat]
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Re: New objects - tips, help, tutorials
No programm for editing those * EDT files [U`r screenshot].
Its can editied in HEX manualy (it is hard explain for all files)...
Now i work with universal schemes for a mod...
When i finish - i give ready for use *EDT, terrain shablons for cteating new terrains, est...
Its can editied in HEX manualy (it is hard explain for all files)...
Now i work with universal schemes for a mod...
When i finish - i give ready for use *EDT, terrain shablons for cteating new terrains, est...
Re: New objects - tips, help, tutorials
Thank You Joss.
I know that it's hard to use the HEX editor,i have used once for Hidden and Dangerous 2.
You must to know all codes meaning if you want to edit something.
I know that it's hard to use the HEX editor,i have used once for Hidden and Dangerous 2.
You must to know all codes meaning if you want to edit something.
Re: New objects - tips, help, tutorials
ok,why is this?
There is no problem with the *.col file,and there is no problem with the unit file.
I dont know what could be the problem.
Edit:Sorry i didnt inserted the right image.
There is no problem with the *.col file,and there is no problem with the unit file.
I dont know what could be the problem.
Edit:Sorry i didnt inserted the right image.
Zuletzt geändert von Attila am 05.04.2009, 15:20, insgesamt 2-mal geändert.
- Last Soldier
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Re: New objects - tips, help, tutorials
*.edt have only graphics for minimap no ? And some programs generate *.edt files automaticaly -> viewtopic.php?f=84&t=8190
btw. im searching for more 3dsmax "Sust" scenes, have somebody any ?
btw. im searching for more 3dsmax "Sust" scenes, have somebody any ?
Footage from the frontline on Youtube!
- JOSS[WildCat]
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Re: New objects - tips, help, tutorials
This one...
- Dateianhänge
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- S11(VISUAL)REV3.rar
- (15.99 KiB) 237-mal heruntergeladen
- Last Soldier
- Feldwebel
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Re: New objects - tips, help, tutorials
thanks, but this dont make perfect isometric line
- Dateianhänge
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- bad iso.png (10.18 KiB) 8252 mal betrachtet
Footage from the frontline on Youtube!
Re: New objects - tips, help, tutorials
Thanks Last Soldier,i thought that there is something like that too.I think i can edit the ammobar,fuelbar and other colors too.But dont know how.
- JOSS[WildCat]
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Re: New objects - tips, help, tutorials
Check this one -Last Soldier hat geschrieben:thanks, but this dont make perfect isometric line
P.S. I can`t open in 3ds max ver.7..
and don`t try in 3ds max 2009 yet...
- Dateianhänge
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- ss-ss2-ssrw-afscene.rar
- (16.88 KiB) 241-mal heruntergeladen
- JOSS[WildCat]
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Re: New objects - tips, help, tutorials
Another scene for planes...
Here's the scene for the aircraft. There, 4 camera, camera number choose through the letter "c". The first camera for shooting 64 frames, the second for the manufacture of shadow 64, the third shooting for 32 frames, 4 to 32 shades. Cameras slightly separated along the axis . Itself plane not necessary animate, as the camera would fly around him.
Here's the scene for the aircraft. There, 4 camera, camera number choose through the letter "c". The first camera for shooting 64 frames, the second for the manufacture of shadow 64, the third shooting for 32 frames, 4 to 32 shades. Cameras slightly separated along the axis . Itself plane not necessary animate, as the camera would fly around him.
- Dateianhänge
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- grashoper.rar
- Scene for planes
- (111.35 KiB) 252-mal heruntergeladen
Re: New objects - tips, help, tutorials
Thanks Joss,I will try it out.
- schneefuchs
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Re: New objects - tips, help, tutorials
Neuer Panzer 4 H mit Schürzen, die Farbwahl ist nicht Final, sondern erstmal nur als Standard gesetzt,
denn geplant sind Feldgrau, Hinterhalttarn und 1944-Tarnfarbe.
Der Panzer selbst besteht diesmal aus Einzelteilen, weil er realistischer wirken sollte und man adurch einen besseren Schadensgrad erreicht, wenn er zerstört wurde... damit meine ich die Lucken offen, die Schürzen beschädigt, die Ketten gerissen und Teile liegen umher etc... aber daran arbeite ich noch.
Kritik ist wie immer erwünscht!
mfg
schnee
denn geplant sind Feldgrau, Hinterhalttarn und 1944-Tarnfarbe.
Der Panzer selbst besteht diesmal aus Einzelteilen, weil er realistischer wirken sollte und man adurch einen besseren Schadensgrad erreicht, wenn er zerstört wurde... damit meine ich die Lucken offen, die Schürzen beschädigt, die Ketten gerissen und Teile liegen umher etc... aber daran arbeite ich noch.
Kritik ist wie immer erwünscht!
mfg
schnee
Zuletzt geändert von schneefuchs am 07.05.2009, 20:16, insgesamt 1-mal geändert.
RWM - lest we forget!
- a.D. schneefuchs
This is ten percent luck, twenty percent skill
Fifteen percent concentrated power of will
Five percent pleasure, fifty percent pain
And a hundred percent reason to remember the name
- a.D. schneefuchs
This is ten percent luck, twenty percent skill
Fifteen percent concentrated power of will
Five percent pleasure, fifty percent pain
And a hundred percent reason to remember the name
Re: New objects - tips, help, tutorials
Sehr gute Arbeit von dir Dankschön
mfg ralf
mfg ralf
Im Tode kann man keine irdischen Güter mit in das Jenseits nehmen; Es macht keinen Sinn, grenzenlos Besitz anzuhäufen.
- JOSS[WildCat]
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Re: New objects - tips, help, tutorials
Well done!
About camos....
Last pic - camos France 1944.
Full size pics-pack - http://www.megaupload.com/?d=OOTMHS4U
About camos....
Last pic - camos France 1944.
Full size pics-pack - http://www.megaupload.com/?d=OOTMHS4U