It depends on which palette index you're using. Remember a palette has only 256 colors. If you look at the palettes in stand.pl (you can do that when creating a new object and selecting the palette) you will notice that the color ranges differ drastically. Try what it looks like in different palettes, it may turn out allright...nevux hat geschrieben:I encountered another prob that I hope one of you may have an answer to.
In photoshop, the yellow parts of the Junkers appear in a normal, bright yellow. When i load the .bmp in the editor however, the integrity of the colors is lost and the yellow parts appear to be greenish..
New objects - tips, help, tutorials
- GFM Sterna
- Oberst (Moderator)
- Beiträge: 1040
- Registriert: 22.03.2004, 01:39
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Re: New objects - tips, help, tutorials
How about some object requests ? 

- Dateianhänge
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- bagger.jpg (82.39 KiB) 7069 mal betrachtet
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- fuel trailer.jpg (46.99 KiB) 7067 mal betrachtet
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- Gulaschkanone.jpg (24.38 KiB) 7064 mal betrachtet
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- ruin.jpg (67.74 KiB) 7067 mal betrachtet
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- Signal.jpg (22.27 KiB) 7070 mal betrachtet
- JOSS[WildCat]
- Hauptfeldwebel
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Re: New objects - tips, help, tutorials
All frames must be prepared on the SAME INDEXED palette!
I us for it SuSt_Sticker and SuSt_Splitter from SuSt_Bitmaps - http://suddenstrike2d.front.ru/DownMod2.htm
I us for it SuSt_Sticker and SuSt_Splitter from SuSt_Bitmaps - http://suddenstrike2d.front.ru/DownMod2.htm

- Last Soldier
- Fähnrich
- Beiträge: 353
- Registriert: 20.07.2007, 20:05
Re: New objects - tips, help, tutorials
bagger looks too difficultGFM Sterna hat geschrieben:How about some object requests ?

Re: New objects - tips, help, tutorials
░ ▒▓▄▀▄▀▄█▓▒░ Mapper die das Minenlegen unterbinden, sind nur zu faul zu scripten!░ ▒▓▄▀▄▀▄█▓▒░
http://www.germania-shop.com/
http://www.germania-shop.com/
Re: New objects - tips, help, tutorials
I began to build a house...this is the actual stand.

Any suggestions what color or profile i shall use?

Any suggestions what color or profile i shall use?
Zuletzt geändert von Tovarish am 13.02.2009, 17:37, insgesamt 1-mal geändert.
- GFM Sterna
- Oberst (Moderator)
- Beiträge: 1040
- Registriert: 22.03.2004, 01:39
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Re: New objects - tips, help, tutorials
Cool !!Last Soldier hat geschrieben:bagger looks too difficultGFM Sterna hat geschrieben:How about some object requests ?but others i will try
Sieht interessant aus, find aber das es dunkler besser aussehen würde.
- JOSS[WildCat]
- Hauptfeldwebel
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Re: New objects - tips, help, tutorials
This site periodically delete links...2wk hat geschrieben:@Wildcat
sorry, not working downloads :![]()
http://suddenstrike2d.front.ru/DownMod2.htm

But some work - push not on letter but on icons for download!

- JOSS[WildCat]
- Hauptfeldwebel
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Re: New objects - tips, help, tutorials
U began?

Do U know what wait in future for U?

4 stages!...
I have many building 2D models with 3 stages,

many 3D models (some thousand)....

In seasons and for others Theatres of War!
Only from this ! scene we can make (3x4)*2=24 houses for SS!
Better repaint and make from existing...

Zuletzt geändert von JOSS[WildCat] am 13.02.2009, 19:27, insgesamt 3-mal geändert.

Re: New objects - tips, help, tutorials
I dont know exactly what you mean?!JOSS[WildCat] hat geschrieben:
Do U know what wait in future for U?![]()
4 stages!...
I have many building 2D models with 3 stages, many 3D models (some thousand)....![]()
Better repaint and make from existing...
I try to understand:
The building is too high or what? If this is the problem, it isn't hard to erase some stages

- JOSS[WildCat]
- Hauptfeldwebel
- Beiträge: 467
- Registriert: 08.02.2009, 21:34
- Wohnort: Free UKRAINE!
Re: New objects - tips, help, tutorials
Your building like modern era...
When U try demange it for 3 stage of demange... and try find correct center U will understand me!
When U try demange it for 3 stage of demange... and try find correct center U will understand me!

