Yes, we try to make the same vibe but improve the game technically and improve certain mechanicsComrade Kimo hat geschrieben: 31.12.2024, 20:40 I 100% agree with this, having a new game based on Sudden Strike is absolutely great, especially if it's inspired from Sudden Strike. But at the same time, I wish to see a newer version of normal Sudden Strike where it fixes, adds and improves all original stuff, such as allowing for bigger scaled maps up to 1024x1024 and more, for endless tactical possibilities and multiple scenarios, bug fixes for the old Fireglow engine is for sure needed.
I think there is a lot of potential in coop gameplay, even more than in just multiplayerComrade Kimo hat geschrieben: 31.12.2024, 20:40 As well as some nice new additions, for example something that I wanted to be included in the original game is CO-OP mode in multiplayer, where you can design a map and script the AI to fight against human players. And the players (can be up to 2,3,...) got a specific task depending on the mission (defend till last man, capture position, clear map from enemy,.....) and it goes on. Why not fix the airport issue in the game engine where you cannot fly planes mid air without them refusing to land, or try giving trains more importance, such as the ability to transport heavy vehicles across the front faster (just like @Tijn mentioned).
We will definitely work on it after completing the base for the game
Thanks!Comrade Kimo hat geschrieben: 31.12.2024, 20:40 I believe that we are getting closer to that point with the Sudden Strike HD finally released,
I hope we can see something like this happening in the future, but for now, I wish this project can rise and achieve best success, good luck gentlemen!!!