Bugreporting and whishes for 6.7 final

An place for english questions !
Lamafarmer

Beitrag von Lamafarmer » 27.07.2007, 21:05

Worked for me when I did a small screenshot of it for some guy in the German bugs thread.


Tijn
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Beitrag von Tijn » 27.07.2007, 21:31

Cassius hat geschrieben:
Can anyone confirm that there is a problem with the wooden fences?

It has been tested in maps, and no problem what soever occured. It is however the only difference in the standing objects between B4 and B5, may be that's the cause.

Reports would be welcome.
I have been asking you questions, and there is no reply from you. Not even the PM I sent.
Sorry to hear that mate, I usually answer everyone, but SS2 is just a small part of my life you see. Can't recall any questions from you, but feel free ask again.

But this topic is not about you not getting any answers, I want to find out about bugs in the scheme and fixing them.

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Cassius
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Beitrag von Cassius » 27.07.2007, 21:34

Sorry to hear that mate, I usually answer everyone, but SS2 is just a small part of my life you see. Can't recall any questions from you, but feel free ask again.
The only reason I posted here is to call your attention. See my posts in the German forum.
But this topic is not about you not getting any answers, I want to find out about bugs in the scheme and fixing them.
You are more than correct here. Let's carry on with the main topic.

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Watchdog1
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Redundant

Beitrag von Watchdog1 » 28.07.2007, 21:22

Bild

This is like me, redundant... :) ...... :) ....
Please return M7 Priest to Longrange artilery unit.
"remember El Alamein"
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Suka
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Beitrag von Suka » 30.07.2007, 21:06

its joke that su122 frontal cant be hurt by 75mm pak and bad for gameplay so it needs to be fixed


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Matttheoz
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Beitrag von Matttheoz » 31.07.2007, 19:18

I also haven't had any probs with the crappy fences.

Also regarding the scheme, I think it would be more realistic if very small objects such as barrels and small bushes were "unblocked". Its a bit stupid that a tank has to drive around a single empty barrel thats lying around when it wouldn't even be an obstacle for a soldier - they should be like the grave crosses instead.

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Matttheoz
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Beitrag von Matttheoz » 31.07.2007, 23:15

Man... Just heard the Stuka and it sounds FARKEN COOL man!!! Just had to say it :wink:

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For Real WW2 feeling
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Beitrag von For Real WW2 feeling » 02.08.2007, 14:27

I dont know if actual (6.7B5) psychedelic Puma skin have existing or is fantasy ?
and perhaps I am mistaken, but I find there those more realistic and credible

"Puma"
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and ditto and always for a other choice for the Tigre II skin too...
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Visit a very good RWM SITE (with RWM units tables & many infos & dl...)(UK)
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-Barbarossa-
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Beitrag von -Barbarossa- » 02.08.2007, 17:46

For Real Warfare WW2 feel hat geschrieben:I dont know if actual (6.7B5) psychedelic Puma skin have existing or is fantasy ?
The word "psychedelic" tells me all about ur serious, objective and historical correct point of view.
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Watchdog1
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Stuff

Beitrag von Watchdog1 » 05.08.2007, 19:26

Is there something you can do to make unit sounds louder or quieter. Some things just don't sound right. The Churchil for example is so much quieter than the Comet. The P-47 an Stuka are very loud. I think the water shot splash is great just not loud enough ect...ect... :roll:

I just found the Matilda stealth tank. Nobody will here that comming. :shock:
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Suka
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Beitrag von Suka » 10.08.2007, 18:46

make the tiger and pz4 turn faster and t34 turn slower and generally ger tanks more of match to ussr

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-Barbarossa-
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Re: Stuff

Beitrag von -Barbarossa- » 13.08.2007, 16:36

Watchdog1 hat geschrieben:Is there something you can do to make unit sounds louder or quieter. Some things just don't sound right. The Churchil for example is so much quieter than the Comet. The P-47 an Stuka are very loud. I think the water shot splash is great just not loud enough ect...ect...
P-47 sound is turned down now and water splash is turned up a little bit.
Will try to make something about the Churchill sound.
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Watchdog1
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Beitrag von Watchdog1 » 13.08.2007, 21:33

I see pontoon bridge in the SSF Desert scheme. Would it be to much to have it available in other schemes? Its either alter the river for shallows when you don't want to, or a bridge with the ugly stubby cliff thingys on the sides. :(
Heads I win...Tails you loose.

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Watchdog1
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Beitrag von Watchdog1 » 29.08.2007, 21:33

The number of 76mm shots it took to kill this little wooden house was "26". Thats just totaly unreal. :(


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Beitrag von -Barbarossa- » 30.08.2007, 17:09

short update on changes for RWM 6.7 Final (still in progress)

RWM 6.7 Final

english:
Bugs:
-"SU-152" passenger-animation fixed
-"ISU-122" passenger-animation fixed
-"ISU-152" passenger-animation fixed
-"Puma" passenger-animation fixed
-"M18 Hellcat" passenger-animation fixed
-"Sd.Kfz. 251 SPW (MG-34 7.92mm)"ammo-bug fixed
-"BA-64 (1x 7,62mm MG DT)"can shoot more bursts now
-"Sd.Kfz. 221 (MG-34 7,92mm)" can shoot more bursts now
-"Flakpanzer IV Moebelwagen (37mm Flak 43)" ammo reduced from 3200 to 416
-"StuG III G (75mm StuK40 L/48 )" cant be damaged by 37mm guns frontally anymore
-short 75mm L/24 and SU-76 are able to destroy buildings
-"SU-100 (100mm D-10S L/53,5)" armour changed back to Beta-4 value (maybe I was drunk ;)


changes:
-light artillery has only 20 instead of 40 shells in the stock
-"SU-122 (122mm M-30S)" can be destroyed by 75mm guns frontally
-"standart sniper" slightly slower fire-rate
-"elite-sniper" slightly faster fire-rate
-new unit: "MG-gunner (MG-34 7.92mm)"
-new unit: "US GI (Browning Automatic Rifle M1918A2)"
-french infantry has now french names
-crews make more damage again but fire only short and inaccurat bursts
-russian "160mm mortar 160-MT-13/43" has a slower fire-rate

-still working on the "arty vs houses bug"
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