Bugreporting and whishes for 6.7 final
Sorry to hear that mate, I usually answer everyone, but SS2 is just a small part of my life you see. Can't recall any questions from you, but feel free ask again.Cassius hat geschrieben:I have been asking you questions, and there is no reply from you. Not even the PM I sent.Can anyone confirm that there is a problem with the wooden fences?
It has been tested in maps, and no problem what soever occured. It is however the only difference in the standing objects between B4 and B5, may be that's the cause.
Reports would be welcome.
But this topic is not about you not getting any answers, I want to find out about bugs in the scheme and fixing them.
The only reason I posted here is to call your attention. See my posts in the German forum.Sorry to hear that mate, I usually answer everyone, but SS2 is just a small part of my life you see. Can't recall any questions from you, but feel free ask again.
You are more than correct here. Let's carry on with the main topic.But this topic is not about you not getting any answers, I want to find out about bugs in the scheme and fixing them.
I also haven't had any probs with the crappy fences.
Also regarding the scheme, I think it would be more realistic if very small objects such as barrels and small bushes were "unblocked". Its a bit stupid that a tank has to drive around a single empty barrel thats lying around when it wouldn't even be an obstacle for a soldier - they should be like the grave crosses instead.
Also regarding the scheme, I think it would be more realistic if very small objects such as barrels and small bushes were "unblocked". Its a bit stupid that a tank has to drive around a single empty barrel thats lying around when it wouldn't even be an obstacle for a soldier - they should be like the grave crosses instead.
- For Real WW2 feeling
- Fähnrich
- Beiträge: 379
- Registriert: 12.10.2006, 13:21
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- -Barbarossa-
- * SSM - General * (Administrator)
- Beiträge: 1937
- Registriert: 11.10.2003, 13:19
The word "psychedelic" tells me all about ur serious, objective and historical correct point of view.For Real Warfare WW2 feel hat geschrieben:I dont know if actual (6.7B5) psychedelic Puma skin have existing or is fantasy ?
Das Leben ist kein Frankreichfeldzug.
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Stuff
Is there something you can do to make unit sounds louder or quieter. Some things just don't sound right. The Churchil for example is so much quieter than the Comet. The P-47 an Stuka are very loud. I think the water shot splash is great just not loud enough ect...ect...
I just found the Matilda stealth tank. Nobody will here that comming.

I just found the Matilda stealth tank. Nobody will here that comming.

Heads I win...Tails you loose.
- -Barbarossa-
- * SSM - General * (Administrator)
- Beiträge: 1937
- Registriert: 11.10.2003, 13:19
Re: Stuff
P-47 sound is turned down now and water splash is turned up a little bit.Watchdog1 hat geschrieben:Is there something you can do to make unit sounds louder or quieter. Some things just don't sound right. The Churchil for example is so much quieter than the Comet. The P-47 an Stuka are very loud. I think the water shot splash is great just not loud enough ect...ect...
Will try to make something about the Churchill sound.
Das Leben ist kein Frankreichfeldzug.
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- -Barbarossa-
- * SSM - General * (Administrator)
- Beiträge: 1937
- Registriert: 11.10.2003, 13:19
short update on changes for RWM 6.7 Final (still in progress)
RWM 6.7 Final
english:
Bugs:
-"SU-152" passenger-animation fixed
-"ISU-122" passenger-animation fixed
-"ISU-152" passenger-animation fixed
-"Puma" passenger-animation fixed
-"M18 Hellcat" passenger-animation fixed
-"Sd.Kfz. 251 SPW (MG-34 7.92mm)"ammo-bug fixed
-"BA-64 (1x 7,62mm MG DT)"can shoot more bursts now
-"Sd.Kfz. 221 (MG-34 7,92mm)" can shoot more bursts now
-"Flakpanzer IV Moebelwagen (37mm Flak 43)" ammo reduced from 3200 to 416
-"StuG III G (75mm StuK40 L/48 )" cant be damaged by 37mm guns frontally anymore
-short 75mm L/24 and SU-76 are able to destroy buildings
-"SU-100 (100mm D-10S L/53,5)" armour changed back to Beta-4 value (maybe I was drunk
changes:
-light artillery has only 20 instead of 40 shells in the stock
-"SU-122 (122mm M-30S)" can be destroyed by 75mm guns frontally
-"standart sniper" slightly slower fire-rate
-"elite-sniper" slightly faster fire-rate
-new unit: "MG-gunner (MG-34 7.92mm)"
-new unit: "US GI (Browning Automatic Rifle M1918A2)"
-french infantry has now french names
-crews make more damage again but fire only short and inaccurat bursts
-russian "160mm mortar 160-MT-13/43" has a slower fire-rate
-still working on the "arty vs houses bug"
RWM 6.7 Final
english:
Bugs:
-"SU-152" passenger-animation fixed
-"ISU-122" passenger-animation fixed
-"ISU-152" passenger-animation fixed
-"Puma" passenger-animation fixed
-"M18 Hellcat" passenger-animation fixed
-"Sd.Kfz. 251 SPW (MG-34 7.92mm)"ammo-bug fixed
-"BA-64 (1x 7,62mm MG DT)"can shoot more bursts now
-"Sd.Kfz. 221 (MG-34 7,92mm)" can shoot more bursts now
-"Flakpanzer IV Moebelwagen (37mm Flak 43)" ammo reduced from 3200 to 416
-"StuG III G (75mm StuK40 L/48 )" cant be damaged by 37mm guns frontally anymore
-short 75mm L/24 and SU-76 are able to destroy buildings
-"SU-100 (100mm D-10S L/53,5)" armour changed back to Beta-4 value (maybe I was drunk

changes:
-light artillery has only 20 instead of 40 shells in the stock
-"SU-122 (122mm M-30S)" can be destroyed by 75mm guns frontally
-"standart sniper" slightly slower fire-rate
-"elite-sniper" slightly faster fire-rate
-new unit: "MG-gunner (MG-34 7.92mm)"
-new unit: "US GI (Browning Automatic Rifle M1918A2)"
-french infantry has now french names
-crews make more damage again but fire only short and inaccurat bursts
-russian "160mm mortar 160-MT-13/43" has a slower fire-rate
-still working on the "arty vs houses bug"
Das Leben ist kein Frankreichfeldzug.
RWM auf Twitter folgen! https://twitter.com/RWM_Barbarossa
RWM auf Twitter folgen! https://twitter.com/RWM_Barbarossa