Name or Nickname: Willy - william
eMail: laloumw@noos.fr
Mapname: Arnhem 1944
Mapgröße / Size : 512 * 512
SP : SP
SP (SP Germany, Allies...):
Map without scripts:
Sudden Strike Version : WWM
Dears Friends,
I have the great pleasure to present this new map, for WWM.
ARNHEM 1944
with everything... Johanna Hoeve, Lichtenbeek, Boschveld and Warnsborn (Supply Landing Zone) for the north - Hartenstein, Tafelberg, white house, Mrs Kate Ter Horst's House...etc. for the central part - Oosterbeek and the most part of Arnhem.
Lion, double leopard and guepard roads
Rhin and the ponton bridge, railway bridge, Arnhem bridge and the ferry of Heveadorp.
Driel and Elden in the south part.
Sources : Topographic Army Map Service / US Army 1944.
Opsrey and Vanguard - campaign Arnhem 1944
M-G. Urquhart 's book and other sources
visit on place, included the Hartenstein Airborne Museum.
If, someone with a really good kownledge of the battle, wants to write the script, please contact me asap.
The map is ready at 95% - I need again to check the roads of acess and other details.
Best regards
William
Arnhem 1944
Arnhem 1944
- Dateianhänge
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- Arnhem wwm william.jpg (3.51 MiB) 9800 mal betrachtet
Re: Arnhem 1944
This map looks great .Willy hat geschrieben: 27.08.2017, 18:28 http://forum.reseau-js.com/topic/94898- ... tasse-wwm/
for a large view.

But very hard work to script if you want to build a historically accurate mission. Cornelius Ryans' Book may help a lot here:
https://www.amazon.de/bridge-too-far-Co ... 0445083735
Re: Arnhem 1944
The first picture is large, too,
1. Right click on picture.
2. Click show picture.
3. then you can zoom.
1. Right click on picture.
2. Click show picture.
3. then you can zoom.
Re: Arnhem 1944
Hello,
Thanks for process.
The idea is to do something of "realistic". I got the information untill the platoon organisation of each brigade.
But, I will prefer to have someone to do the script, instead of me.
Following a first approach :
I would like to start with the 3 brigades of the 1st airbone : Frost, Dobie and Fitch + Recce of Gough
The Dz are out of the map, I just only drawn a fictive one on North and the preview supply landing zone of N-East. on Warnsborn.
It means something like 1500 to 1800 soldiers and 40 jeep more some supply Austin cars (one of my reason to choose wwm) 6 or 12 x 6"" at gun - 6x17"" at gun and tractors and mortars and mg.
After : the Artillery regiment 6 x 75mm more than 3 of 105mm (50% of the reality) and the HQ to finish with the 17th September. (I ve the schedule of the operation day by day, hours by hours)
But, I'm not sure about position choice of theses units : "in reforcement" or "in position on the map" cause, I'm afraid that the gamers cannot choice to reach the bridge, due to the fact that it could be trapped on it (and we know of course, that it will be the case).
If you see well my problem, this is not the historic condition or other thing like this, it's more the technical aspect of the game
will
Thanks for process.
The idea is to do something of "realistic". I got the information untill the platoon organisation of each brigade.
But, I will prefer to have someone to do the script, instead of me.
Following a first approach :
I would like to start with the 3 brigades of the 1st airbone : Frost, Dobie and Fitch + Recce of Gough
The Dz are out of the map, I just only drawn a fictive one on North and the preview supply landing zone of N-East. on Warnsborn.
It means something like 1500 to 1800 soldiers and 40 jeep more some supply Austin cars (one of my reason to choose wwm) 6 or 12 x 6"" at gun - 6x17"" at gun and tractors and mortars and mg.
After : the Artillery regiment 6 x 75mm more than 3 of 105mm (50% of the reality) and the HQ to finish with the 17th September. (I ve the schedule of the operation day by day, hours by hours)
But, I'm not sure about position choice of theses units : "in reforcement" or "in position on the map" cause, I'm afraid that the gamers cannot choice to reach the bridge, due to the fact that it could be trapped on it (and we know of course, that it will be the case).
If you see well my problem, this is not the historic condition or other thing like this, it's more the technical aspect of the game
will