leider komme ich mit installiertem Mod unter Steam nicht ins Hauptmenü. SS4 hängt im Ladebildschirm (welcher aber schon der vom Mod ist).
SS4- und Mod-Version 1.15.30080 ist korrekt.
Linux version 5.2.21-1-MANJARO
mono 6.0.0.334-1
(Ich habe die Dateien in der *.exe manuell in den steamapps-Ordner an die jeweiligen Stellen kopiert und die Dateirechte analog der anderen Dateien gesetzt).
Vielleicht kann sich jemand der Sache annehmen. Danke vorab.

Gruß 4k4
Output vom Unity-Player.log:
Code: Alles auswählen
Desktop is 1920 x 1200 @ 60 Hz
New context 0x4227628 created with attributes:
Initialize engine version: 2017.4.1f1 (9231f953d9d3)
GfxDevice: creating device client; threaded=1
Renderer: GeForce GT 1030/PCIe/SSE2
Vendor: NVIDIA Corporation
Version: 4.5.0 NVIDIA 430.40
GLES: 0
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object
t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL
ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomi
RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cub
ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_
object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
d_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_dr
occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL
rtex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_ren
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 69367336
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
- Completed reload, in 0.024 seconds
Shader 'Kite/Kite Terrain': dependency 'AddPassShader' shader 'Hidden/Kite Terrain AddPass' not found
Shader 'Kite/Kite Terrain': dependency 'BaseMapShader' shader 'Hidden/Kite Terrain Base' not found
Shader 'Kite/Kite Terrain': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
New context 0x5b1e2f8 created with attributes:
Default vsync count 1
requesting resize 1920 x 1200
Using native desktop resolution 1920 x 1200
requesting fullscreen 1920 x 1200 at 0 Hz
Desktop is 1920 x 1200 @ 60 Hz
The referenced script on this Behaviour is missing!
(Filename: Line: 1515)
The referenced script on this Behaviour (Game Object 'PS4Specific') is missing!
(Filename: Line: 1758)
UnloadTime: 1.824000 ms
Platform: PlayerName: 4k4
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LoadAssetBundles
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Version: v1.15.30080
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
InvalidCastException: Cannot cast from source type to destination type.
at (wrapper managed-to-native) object:__icall_wrapper_mono_object_castclass (object,intptr)
at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0
at TitleUI.LoadProfileAndSettings () [0x00000] in <filename unknown>:0
at TitleUI.Step () [0x00000] in <filename unknown>:0
at TitleUI.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Setting up 2 worker threads for Enlighten.
Thread -> id: 7f1d84301700 -> priority: 1
Thread -> id: 7f1d824f2700 -> priority: 1