I have learned how to import buildings, but I don't know how to modify/add entrances to buildings.
and What are S-line X and S-line Y in the "sustst graph"?
Is there any kind-hearted person willing to share their knowledge?

thanks at firstzarathustra hat geschrieben: 07.02.2024, 17:38 Red mask: "foundation", occupied by a building and impassable.
Blue Mask: An area that will cause damage to the building when fired at.
Green mask: there are people sitting inside (this mask should cover all infantry “markers”).
About the lines - I didn’t understand the question.
The input (as well as all other parameters) are edited in SuSt Graph
Do you mean that hitting the area with a dark blue mask will cause damage to the house?zarathustra hat geschrieben: 07.02.2024, 17:38 Red mask: "foundation", occupied by a building and impassable.
Blue Mask: An area that will cause damage to the building when fired at.
Green mask: there are people sitting inside (this mask should cover all infantry “markers”).
About the lines - I didn’t understand the question.
The input (as well as all other parameters) are edited in SuSt Graph
This is the same as mine, I also use sustgraph2.51zarathustra hat geschrieben: 09.02.2024, 20:41 Colors may vary between programs. There are a total of 4 masks in the building.
mask.jpg
thankszarathustra hat geschrieben: 11.02.2024, 12:18 The green cross is the entry point to the building. Place it in the place you need.
Is it that simple?! Thank you! I learned itzarathustra hat geschrieben: 12.02.2024, 10:13 Changing the entry point is done by right-clicking on the desired location.
Moving the entire building will affect all existing maps of the mod (game).
I have retested the meaning represented by colors.zarathustra hat geschrieben: 09.02.2024, 20:41 Colors may vary between programs. There are a total of 4 masks in the building.
mask.jpg
Although I don't know what he represents, my test results indicate that he (dark blue) is not as you said.zarathustra hat geschrieben: 07.02.2024, 17:38 Red mask: "foundation", occupied by a building and impassable.
Blue Mask: An area that will cause damage to the building when fired at.
Green mask: there are people sitting inside (this mask should cover all infantry “markers”).
About the lines - I didn’t understand the question.
The input (as well as all other parameters) are edited in SuSt Graph
“Blue (0x02) - the area where they will shoot.”zarathustra hat geschrieben: 27.02.2024, 08:23 If we are talking about colors in the sustgraph program, then the diagram is as follows:
Red (0x01) - impassable for units, foundation.
Blue (0x02) - the area where they will shoot.
Green (0x04) - area not visible to units.
Blue (0x40) - infantry coverage (green markers).
Do not quite understand. This mask marks the area where the shooting will take place. If the shell does not hit there, the building will not receive direct damage. Indirect damage works differently, but even here this area must be “affected”沐介之 hat geschrieben: 28.02.2024, 11:07“Blue (0x02) - the area where they will shoot.”
Does "they" refer to "enemies"? Will enemy shells attacking buildings fall towards this area?
What does "field of view" mean? All settings for infantry located inside the building must be located in this zone: the infantryman’s “location” point and the shooting animation point.沐介之 hat geschrieben: 28.02.2024, 11:07“Blue (0x40) - infantry coverage (green markers).”
Does it mean that the field of view is only obtained in areas covered by Blue (0x40)?