Decompiler of all Sudden Strike game maps

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JJJCZ
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Beiträge: 4
Registriert: 07.05.2020, 14:49

Decompiler of all Sudden Strike game maps

Beitrag von JJJCZ »

MapAllDecompiler_MainWindows.jpg
MapAllDecompiler_MainWindows.jpg (429.86 KiB) 54 mal betrachtet
Hi,
I created a decompiler that can unpack maps SS1/SSF, SS2, SS-RW and all their modes into the appropriate Map Editors.
Due to the size of the map files and the time required, I tested the individual functions of the project only to the necessary and limited extent. Most maps decompile fine and open in the "Map Editor". But a very small percentage of maps have an error after recompilation or do not start. This is due to a certain bit difference or a not entirely accurate decoder of some blocks.
I would very much welcome any further improvement, expansion of the project and correction of possible errors on GitHub - https://github.com/JJJCZ?tab=repositories
For example, the processing and construction of the ssf_studio program is very interesting. It would be great to have a similar program for SS2/SSRW.
I wish you a lot of fun while testing my project!
Greetings Jiří (JJJCZ)
Dateianhänge
MapDecompilerAll_v1.rar
(6.47 MiB) 14-mal heruntergeladen
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Ingwio
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*S-S-M* - Chef
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Re: Decompiler of all Sudden Strike game maps

Beitrag von Ingwio »

I've also posted the link on Discord.

Thanks to JJJCZ
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