--------------------------------------------------------
USA
---
New:
Wyllis MB Jeep ( 7.62mm m1919a4 )
M4A2 Sherman Mine'Exploder ( 75mm M3 )
Great Britain
-------------
New:
A27M Cromwell Mk V ( 75mm OQF )
France
------
New:
Truck Laffly S-20TL
Truck Laffly S-20TL ( Mobile Hospital )
Laffly S-20TL ( Supply )
Laffly W15 TCC ( 47mm SA37 L/53 )
Germany
-------
New:
Sd.Kfz.231/2 8-rad ( 20mm KwK30 L/55 )
Sd.Kfz.250/9 ( 20mm KwK38 L/55 )
Pz.II/L Luchs ( 20mm KwK38 L/55 )
Pz.IV/G Mine Exploder ( 75mm KwK40 L/43 )
Sd.Kfz.251/10 ( 37mm PaK35/36 L/45 )
Pz.JAGER 38(t) Marder III ( 76.2mm PaK36(r) )
StuG III/B ( 75mm StuK37 L/24 )
StuG 40/F ( 75mm StuK40 L/43 )
Jagdpanzer IV/70(V) ( 75mm PaK42 L/70 )
Nashorn ( 88mm PaK43/1 L/71 )
siG 33 auf Pz.I/B ( 150mm sIG33 L/11 )
Track Ford ( 7.92mm MG34 )
Modified
(Then playing original Sudden Strike 2 maps, these original units will change
to new ones ):
Sd.Kfz.250/9 ( 20mm KwK38 L/55 ) -> Sd.Kfz.250/1 ( 7.92mm MG34 )
Pz.II/L Luchs ( 20mm KwK38 L/55 ) -> Pz.II/C ( 20mm KwK30 L/55 )
StuG 40/F8 ( 75mm StuK40 L/43 ) -> StuG 40/G ( 75mm StuK40 L/48 )
Italy
-----
New:
Semovente 75/18 ( 75mm L18 )
Semovente 105/25 ( 105mm L25 )
Japan
-----
New:
Type3 Chi-Nu Mine Exploder ( 75mm Type3 )
USSR
----
New:
T-50 ( 45mm 20K )
T-34-76 Mine Exploder ( 76.2mm F-34 )
Modified
(Then playing original Sudden Strike 2 maps, these original units will change
to new ones ):
Machinegun DS-39 ( 7.62mm ) -> Machinegun Maxim ( 7.62mm )
Common
------
Changes:
105mm guns on armor train changed to 76mm
==============================================
List of new and modified units in SIBERIUM v.1.4
--------------------------------------------------------
USA
---
New:
M3A1 ( 12.7mm Browning M2HB )
Harley Davidson WLA
AT Gun M5 ( 76.2mm )
AT Gun Type8 ( 90mm )
M3A1 Stuart Satan ( Flamethrower )
M3 Lee ( 37mm M6 / 75mm M3 )
POA-CWS 75-H1 ( Flamethrower )
M4A3E2 Sherman Jumbo76 ( 75mm M1 )
M3 GMC ( 75mm M1897A4 )
Howitzer M1A1 ( 75mm ) *
Rocket Launcher T66 ( 114mm )
M21 MMC ( 81mm Mortar )
M37 ( 105mm M4 )
M40 ( 155mm M2 )
T27MRL ( 114mm Rocket Launcher )
M4 ( Supply ) *
AA Gun M1 ( 90mm )
American Flamethrower ( M2-2 )
American Scout ( Thompson M1A1 / Grenades )
American General ( Colt M1911A1 )
American Ranger ( M1 Garand / Grenades ) **
American Ranger w.SMG ( Thompson M1A1 / Grenades ) **
American Ranger w.LMG ( M1919A4 ) **
American Ranger Officer ( Colt M1911A1 ) **
American Cavalry ( M1 Garand / Grenades)
American Cavalry Scout ( M1 Garand )
Modified
(Then playing original Sudden Strike 2 maps, these original units will change
to new ones ):
M10 Wolverine -> M36 Jackson ( 90mm M3 )
Howitzer M1A1 -> Howitzer M2A1 ( 105mm )
Howitzer M59 -> Howitzer M1 ( 203mm )
M4 Sherman Calliope -> M17 WhizBang ( 180mm Rocket Launcher )
M4 ( Supply ) -> GMC CCKW-353 ( Supply )
Great Britain
-------------
Added:
Universal Carrier WASP 1 ( Flamethrower )
AT Gun 6pdr 7cwt QF Mk II ( 57mm )
A10E3 Valintine DD Amphib.Tank ( 40mm QFSA )
A30 Archer Mk I ( 76.2mm 17pdr OQF )
Howitzer Mk II ( 140mm )
AA Gun Bofors L/60 ( 40mm )
Modified
(Then playing original Sudden Strike 2 maps, these original units will change
to new ones ):
Crusader AA Mk II -> M16 ( 4 x 12.7mm Browning M2HB )
France
------
Added:
French Rifleman ( MAS36 / Grenades )
French Soldier w.SMG ( MAS38 / Grenades )
French Light Machinegunner ( MAC 24/29 )
French Officer ( Saint-Etienne mle.1935A )
Modified
(Then playing original Sudden Strike 2 maps, these original units will change
to new ones ):
French AT Soldier ( Swiss Oerlikon 20mm ) -> French AT Soldier ( Fusil de
Antichar Boys )
Germany
-------
Added:
Armored VW Kubelwagen ( 7.92mm MG34 )
Sd.Kfz.251/23 ( 20mm KwK38 L/55 )
Sd.Kfz.251/16 ( Flamethrower )
AT Gun PaK43/41 L/71 ( 88mm )
Pz.III/F ( 37mm KwK36 L/46.5 )
Pz.III/N ( 75mm KwK37 L/24 )
Flammpanzer III/M ( Flamethrower )
Pz.III Tauchpanzer ( 50mm KwK38 L/42 )
Pz.IV/H ( 75mm KwK40 L/48 )
Pz.T-34 747(r) ( 76mm )
Pz.KV-1a 753(r) ( 76mm )
Sd.Kfz.251/22 ( 75mm Pak40 L/46 )
Infantry Gun lG18 L/11.2 ( 75mm )
Howitzer Mrs18 L/29 ( 210mm )
Nebelwerfer 41 ( 150mm Rocket Launcher )
Sd.Kfz.251/2 ( 81mm Granatwefer 34 )
StuH42 ( 105mm leFH18 L/28 )
Brummbaer ( 150mm StuH43 L/12 )
Panzerwerfer 42 ( 150mm Rocket Launcher ) *
Sd.Kfz. 11 ( Supply ) *
AA Gun FlaK37 L/89 ( 37mm )
German Mortar ( 50mm Granatwerfer 36 )
German Scout ( MP40 / Grenades )
German Waffen SS ( Kar98k / Grenades ) **
German Waffen SS w.SMG ( MP40 / Grenades ) **
German Waffen SS w.LMG ( MG42 ) **
German Waffen SS AT Soldier ( MP40 / Panzerfaust )
German Waffen SS Officer ( Walther P38 ) **
German Cavalry ( Kar98k / Grenades )
German Cavalry Scout ( Kar98k )
Modified
(Then playing original Sudden Strike 2 maps, these original units will change
to new ones ):
Sd.Kfz. 231/2 8Rad -> Sd.Kfz.234/2 Puma ( 50mm KwK39 L/60 )
Sd.Kfz. 250/1 -> Sd.Kfz.250/9 ( 20mm KwK38 L/55 )
Sd.Kfz. 4/1 Nebelwerfer -> Wurfrahmen 40 ( 280mm Rocket Launcher )
Sd.Kfz. 11 ( Supply ) -> Sd.Kfz.3 ( Supply )
Wirbelwind -> Ostwind ( 2 x 37mm FlaK43 L/60 )
Italy
-----
Added:
Truck Lancia 3RO
Truck Lancia 3RO ( Mobile Hospital )
Lancia 3RO ( Supply )
Italian Rifleman ( Carcano M19/24 / Grenades )
Italian Soldier ( Beretta M1938A / Grenades )
Italian Light Machinegunner ( Breda M1930 )
Italian Officer ( Beretta M1934 )
Japan
-----
Added:
M3 Captured ( 12.7mm Browning M2HB )
Cannon Type92 ( 105mm )
M4A3E2 Sherman Jumbo Captured ( 75mm M3 )
Type5 Chi-Ri ( 75mm Type4 / 37mm Type1 )
Howitzer Mrs18 L/29 ( 210mm )
Rocket Launcher ( 200mm )
M21 MMC Captured ( 81mm Mortar )
Machinegun Type93 ( 13.2mm )
Japanese AT Soldier ( Rocket Launcher Type4 )
Japanese Flamethrower ( Type100 )
Japanese Scout ( Nambu Type100 / Grenades )
Japanese SNLF Rifleman ( Type38 / Grenades )
Japanese SNLF w.SMG ( Type100 / Grenades ) **
Japanese SNLF w.LMG ( Type99 ) **
Japanese SNLF Officer ( Nambu Type14 ) **
Japanese SNLF Officer ( Nambu Type14 ) **
Japanese Cavalry ( Type38 )
Japanese Cavalry Scout ( Type38 )
Modified
(Then playing original Sudden Strike 2 maps, these original units will change
to new ones ):
2595 Ho-Gi -> Type2 Ka-Mi Amphib.Tank ( 37mm Type1 )
2597 Chi-Kha-> Type97 Chi-Kha ( Flamethrower )
2598 So-Da -> Type98 So-Da ( Mobile Hospital )
USSR
----
Added:
M3 (lend lease) ( 12.7mm )
BA-11 ( 45mm 20K )
AT Gun Zis-2 ( 57mm )
AT Gun BS-3 ( 100mm )
T-40 Amphib.Tank ( 12.7mm DShK )
BT-7 obr.1937 ( 45mm 20K )
T-3 Captured ( 50mm KwK39 L/60 )
T-4 Captured ( 75mm KwK37 L/24 )
T-4 Captured ( 75mm KwK40 L/43 )
Valintine (lend lease) ( 40mm QFSA )
Matilda (lend lease) ( 40mm QFSA )
Sherman-3 (lend lease) ( 75mm M3 )
T-34 obr.1940 ( 76.2mm L-11 )
KV-85 ( 85mm D-5T )
SU-76M ( 76mm Zis-3 )
SU-100 ( 100mm D-10S )
ISU-152 ( 152mm ML-20S ) *
Infantry Gun obr.1943 ( 76mm )
Howitzer M-30 ( 122mm )
BM-30 Rama ( 132mm Rocket Launcher )
M21 MMC (lend lease) ( 81mm Mortar )
SU-122 ( 122mm M-30 )
BM-13 Katyusha ( 132mm Rocket Launcher )
Truck Zis-42
Truck Studebaker US-6 (lend lease)
M5 ( Supply ) *
Soviet AT Soldier ( M1 Bazooka )
Soviet Flamethrower ( ROKS-2 )
Soviet Scout ( PPSH-41 / Grenades )
Soviet Guards Rifleman ( SVT-40 / Grenades ) **
Soviet Guards w.SMG ( PPS-43 / Grenades ) **
Soviet Guards Light Machinegunner ( DPM ) **
Soviet Guards AT Soldier ( PPS-43 / Bazooka )
Soviet Guards Officer ( Tokarev TT-33 ) **
Soviet Cavalry ( Mosin M1891/30 / Grenades )
Soviet Cavalry Scout ( Mosin M1891/30 )
Soviet Dog ( Explosive )
Modified
(Then playing original Sudden Strike 2 maps, these original units will change
to new ones ):
ISU-152 -> ISU-122 ( 122mm D-25S )
Howitzer D-1 ( 152mm ) -> Howitzer ML-20 ( 152mm )
M5 ( Supply ) -> Zis-5 ( Supply )
T-90 -> ZSU M-17 (lend lease) ( 4 x 12.7mm )
Common units
-----
Added:
Mortar ( 120mm )
Coastal Gun ( 2 x 203mm )
Heavy Machinegun ( 12mm )
Marine ( Rifle / Grenades )
Civilian ( fashioned in 3 different clothes )
Sheep
Cow ( 3 types of camouflage )
A-bomb ( we are kidding, aren't we ? )
Repair Shop ( ammo depot and vehicle repair shop )
Trench
Hospital ***
Tower ***
Bunker ***
Footnote:
* This unit was added as new, even though where was unit of that kind in
original game. This unit will appear as another one, then playing standard
Sudden Strike 2 (Protivostoyanie 4) maps.
** USA Ranger, German Waffen SS, Japanese LSNF, Soviet Guards are elite
infantry, have better stats compared to casual infantry.
*** Could be loaded into the trucks in editor and then built anywhere
on the map by player.
==============================================
SIBERIUM (version 1.5) Features
--------------------------------------
Appearance and/or camouflage of several units was altered. Some animations were
changed as well. Some unit's stats were modified, to fix minor bugs.
Other important changes:
- APCs are able to tow guns now. Weight of the towed gun, depends on the
abilities of the vehicles. Light APCs will not tow heavy guns.
- Player is now able to change any unit appearance and color. Where is no need
in special "sue" files processing programs to do that. Alternative for existing
unit graphics just should be placed in "SIBERIUM\Custom" directory. Players
are able to download separate units from Internet or rip units from other mods
and use them with our mod. Unit file names must match with original ones
exactly, for the game to load new graphics properly. Unit type must remain
the same. It is impossible to change, for instance, tank graphics to, say..
SPG graphics this way, because the game will simply crash.
==============================================
SIBERIUM (version 1.4) Features
--------------------------------------
It is impossible to list all changes from original game, since where are
too many of them. Most important in short:
- Animation partially changed or added. Most guns have tracing ammo now.
- Added minimal crew number to many unit names. This was made for convenient
capture of un-manned vehicles, in situation then player is not sure how many
crew members needed to operate a vehicle.
- Survivability of vehicles, infantry, buildings and bridges was increased.
Amount of health for many vehicles now depends primarily on vehicle mass.
It is now harder to destroy a building and especially a bunker. Also, keep
in mind, what bridges now cannot be easily destroyed before advancing enemy.
- We increased the speed of many vehicles, reducing ammo shell's speed at
the same time. This allowed us to create more dynamic gameplay on large maps
and to remove artificial random "misses". It is now harder to hit fast moving
target, giving it a chance to break through enemy defense or approach at
firing distance. Slow target (for instance turning, or standing tank) will
be hit almost instantly though.
- Speed of the tanks and SPGs depends on specific capacity of vehicle engine.
(engine power divided by vehicle mass)
- Damage, inflicted by a gun depends on initial speed and mass of ammo shell.
Long range artillery damage depends on ammo shell mass only.
- Armor of tanks and SPGs was set accordingly to actual armor size and angle.
Tank armor value is counted against the half of the sum of double hull armor
value and single turret armor value. We're assuming, that the probability
of hull hit is twice larger, than the probability of turret hit.
- Actual amount of machineguns on every vehicle is reflected in vehicle damage
and ammo usage.
- Partially armored vehicles are now more vulnerable to indirect fire and
grenades.
- Vehicles of the same class are affected by AT-mines in the same way:
unarmored units (trucks, jeeps, motorcycles) are destroyed at first mine hit;
lightly armored units, such as APCs and so on, stop with about 100 hit points
after first AT-mine hit and so are doomed, if left without urgent repair;
light tanks stop after first AT-mine hit; medium tanks stop after second
AT-mine hit; heavy tanks stop after third AT-mine hit. All tanks are able to
repair themselves slowly and continue moving after that.
- Some kind of "camouflage" support was implemented. For example, tank, moving
at the enemy gun, will detect it later, than the "camouflaged" gun will
detect moving tank and open fire at it. Infantry detects enemy faster than
anything. Slow tanks and SPGs have now less chances of detecting the enemy.
- Detection range is equal for all tanks and SPGs of the same class. Vehicles
of lighter class are able to detect enemy at longer distance. However, all
tanks and SPGs have equal detection range then they are in march mode.
- Guns like PaK40, Zis-2, Zis-3 and so on, are now able to make an alternative
shot with cumulative ammo. It is activated, like special shot for long range
artillery ("S" key). Successful shot will destroy tank crew, leaving the tank
intact.
- "Critical hits" implemented. Large caliber gun (50 mm and up), have now
chance to kill crew of the tank, or other vehicle, without destroying vehicle
itself.
- Trucks have gained spying abilities. Their detection range is low though, and
it is enough to hit one AT-mine to effectively destroy the truck and
everything inside it.
- Anti-personnel mines were replaced with "flares". Flare does
not inflict any damage to vehicles, but immediately discovers enemy location,
even in the fog of war. Working example is shown on the screenshot at:
http://www.siberium.net/index.php?page= ... =8&lang=ru
- Accuracy of long range artillery and rocket launchers has been reduced,
increasing the area damage at the same time. This allowed us to put an end to
"sniper gun shots" tactics.
- Cost of reloading artillery has been increased, especially long range one.
It is too expensive to exploit long range artillery continuously now.
- Long range artillery were stripped of firing sound, which allowed to find
enemy guns in the fog of war by using just ears and good headphones.

- New, mobile long range artillery was implemented (SU-122, StuH42, etc.). Their
most important difference from units like Hummel, is in their ability to fire
on their own, if they "see" an enemy. It is possible to prevent them from
open fire, by using "T" key. Sound of this kind of artillery can be heard
regardless of fog of war.
- Most infantry types now lay down then fired upon. This reduces their
detection radius and increases defense.
- Units under fire now loose "morale" points. Probability of unit panic was
increased this way. Soldiers inside heavy tanks and bunkers are more
resistant to panic. It is possible to restore morale of tank crew by
removing crew from the tank and let them to run around for a while (it was
impossible to restore "morale" this way before).
- All infantry units have equal detection radius, then not using optics,
regardless of their experience. This allowed us to put an end to step-by-step
general and officer movement for reconnaissance.
- Generals are now able to perform propaganda.
- Engineers and medics, as the most educated ones, are now able to operate
vehicles.
- Interceptors now have limited ammo.
==============================================