civillians and more civillian vehicles in RWM? READ FIRST!!!
- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England
civillians and more civillian vehicles in RWM? READ FIRST!!!
I think that more civillian vehicles in RWM would increase the realism of the mod, after all it is meant to be the "real" warfare mod. Some people may accuse me of being guilty of bad taste, in response I say this: "PWM has civillians, RCM has civillians as well, RWG has too; you don't see any mass murder missions or deliberate killings of innocent people for them do you?" I know this is a long running topic as I have seen it being discussed in the German forums with some passionate views, some people will never agree with me but they don't have to play/make maps with civillians.
Animals are fine, there are sheep and cows which make up a good amount of the animals kept at farms back then...
There are a few civillian cars and a truck but I suggest adding tractors, builder's trucks and equipment, industrial vehicles and maybe some others. This could add a new level of strategy as civillian vehicles could be "commandeered" to transport men, equipment and supplies. Increasing the value of towns all of a sudden...
Animals are fine, there are sheep and cows which make up a good amount of the animals kept at farms back then...
There are a few civillian cars and a truck but I suggest adding tractors, builder's trucks and equipment, industrial vehicles and maybe some others. This could add a new level of strategy as civillian vehicles could be "commandeered" to transport men, equipment and supplies. Increasing the value of towns all of a sudden...
we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...

- |FrEaK|Safran
- Major
- Beiträge: 893
- Registriert: 12.03.2007, 16:16
- Wohnort: Im Cockpit einer Ar 234
- Kontaktdaten:
for me its fine if you want to use you them in single mission.
But it may affect game performance chewing AI.The other dilemma is what they would suppose to do i mean in behaviour....sit and chew straw while they watch ourselves been slaughtered in multyplayer missions.Maybe become part of the team if you "captured" them somehow
But it may affect game performance chewing AI.The other dilemma is what they would suppose to do i mean in behaviour....sit and chew straw while they watch ourselves been slaughtered in multyplayer missions.Maybe become part of the team if you "captured" them somehow
- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England
Ok, I agree with that, set them as neutral so you have to use an officer to "requisition" their vehicles?
I am grateful to you for your yes vote safran, I will consider giving in on the civillians issue, but maybe some other infantry need to be introduced like POWs.
A list of the vehicles I would like added (please post those you would like added if you agree, if not don't):
1) Horse + cart (like the ones in LRM, PWM etc)
2) Van
3) Tractor (able to tow a plough/light ATG or AA - 20mm AA or 37mm AT)
4) Bulldozer
5) builder's truck (able to repair bridges, airfields, railways and build obstacles)
6) Fishing boat (holds a few men and has stronger armour than the rubber boat)
7) farmer's truck (is like a jeep)
More cars.
I am grateful to you for your yes vote safran, I will consider giving in on the civillians issue, but maybe some other infantry need to be introduced like POWs.
A list of the vehicles I would like added (please post those you would like added if you agree, if not don't):
1) Horse + cart (like the ones in LRM, PWM etc)
2) Van
3) Tractor (able to tow a plough/light ATG or AA - 20mm AA or 37mm AT)
4) Bulldozer
5) builder's truck (able to repair bridges, airfields, railways and build obstacles)
6) Fishing boat (holds a few men and has stronger armour than the rubber boat)
7) farmer's truck (is like a jeep)

we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...

- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England
Everyone seems 2 be against the civillians but want the vehicles! Oh well, it's a crazy world so who am I to argue?
we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...

- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England
Of course some never die... For example "what comes first the chicken or the egg?" but this one has an answer!!!! Just use them properly. Geez, you'd think I suggested adding an SS eisnsatzgruppen unit not a civillian...
we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...

- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England

we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...

- For Real WW2 feeling
- Fähnrich
- Beiträge: 379
- Registriert: 12.10.2006, 13:21
- Kontaktdaten:
as my name in this forum it say... i want for more realism always.
but only if that does not obstruct the gameplay
(currently not yet sufficiently realistic for me, especially for ranges shoot, but good
)
and not increase the risk of lag ...
@Albrecht
but surely not those of LRM (Horse + cart), they are completely static, really not realistic
but only if that does not obstruct the gameplay
(currently not yet sufficiently realistic for me, especially for ranges shoot, but good

and not increase the risk of lag ...
@Albrecht
horses alone of RCM, yes (they move),...1) Horse + cart (like the ones in LRM, PWM etc)...
but surely not those of LRM (Horse + cart), they are completely static, really not realistic

- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England
horsedrawn transport is necesarry, I know it will never look completely real but battles like failse don't make sense without german horsedrawn transport and the "cavalry" in rcm are hardly realistic as they are just infantry with higher speed; they can ride on the backs if tanks and look like normal infantry when they do, hardly realistic...
The legs may look bad but unfortunately in SS2 there's no way to animate parts like that on a vehicle (unless you could do some sort of trick with the different damage levels like the LST in PWM with the bow doors opening).
The legs may look bad but unfortunately in SS2 there's no way to animate parts like that on a vehicle (unless you could do some sort of trick with the different damage levels like the LST in PWM with the bow doors opening).
we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...

- For Real WW2 feeling
- Fähnrich
- Beiträge: 379
- Registriert: 12.10.2006, 13:21
- Kontaktdaten:
@LT albrecht
so, personaly i prefer not see horses at all than see static horseshorsedrawn transport is necesarry, I know it will never look completely real but battles like failse don't make sense without german horsedrawn transport and the "cavalry" in rcm are hardly realistic as they are just infantry with higher speed; they can ride on the backs if tanks and look like normal infantry when they do, hardly realistic...
The legs may look bad but unfortunately in SS2 there's no way to animate parts like that on a vehicle (unless you could do some sort of trick with the different damage levels like the LST in PWM with the bow doors opening).

- LT albrecht
- Unteroffizier
- Beiträge: 167
- Registriert: 09.04.2007, 23:03
- Wohnort: Tadley, hampshire, England
So you want RCM style cavalry which can man arty and go in houses etc but you don't want horsedrawn carts which were very common in russia, poland and agricultural (farming) reigons etc?!?!
They don't look that bad. Correct me if I'm wrong but you want realsm, right? Well the reality was that they were there and I'm sorry if they don't look that good but if you are for reality what was really there must really be there or it isn't realistic, it'd be like equipping an infantry unit exclusively with lee-enfields bren and sten guns, most of it's there but there's a lot missing... I can't remember any complaints about them in PWM!
They don't look that bad. Correct me if I'm wrong but you want realsm, right? Well the reality was that they were there and I'm sorry if they don't look that good but if you are for reality what was really there must really be there or it isn't realistic, it'd be like equipping an infantry unit exclusively with lee-enfields bren and sten guns, most of it's there but there's a lot missing... I can't remember any complaints about them in PWM!
we shall fight them on the beaches and on the fields, we shall fight them in the streets and we shall never surrender, because there isn't a button for that
) And we wont dig fortifications until SS3 =) or after it because the bastards didn't include it...

- For Real WW2 feeling
- Fähnrich
- Beiträge: 379
- Registriert: 12.10.2006, 13:21
- Kontaktdaten:
it's your point of view, but if horses in RCM can return in the houses and go up on the tanks. I prefer see none of both, none static horses of LRM (robots ?) and none crasy horses of RCM 
but in the absolute, I still prefer those of RCM (having already to play with LRM & RCM), for me a fiew more realistic. See always the static horses is very not immerssif. it's my point of view

but in the absolute, I still prefer those of RCM (having already to play with LRM & RCM), for me a fiew more realistic. See always the static horses is very not immerssif. it's my point of view