Hi again the question I am asking is very simple.Is there a limit of units that can be used in a single mission?
I am creating a very big mission and everything went fine till half way.
Of course there are a lot of active enemy units on the map in defensive and pursuing behaviour.for some reason now I dont know what went wrong the game crashes when loading and I have only covered half of the task.
any ideas? thanks
problem with editor 2
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I forgot the exact number too but its more than 1000 I think. Maybe something like 3000?
But I guess game-stability depends on unit number and object number. If both are very high, the engine cant handle it and crashes and freezes can happen.
But I guess game-stability depends on unit number and object number. If both are very high, the engine cant handle it and crashes and freezes can happen.
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~1040 units per player are allowed. Overall you can place ~4000 units.
If Reeinforcements arrive and you get across the 1000(->per Payer) the game crashes. If the enemy should be huger put the "Neutral" Player to T2 (Enemy) and you got now two enemies with each 1000 units.
Edit: If you want to be shure that the game shouldn´t crash when reeinforcements arrive put in your Script the following block....
and less than 950(<- if the reeinf. are 50 units) units of Player (Enemy) active.
best regards
Dominik
If Reeinforcements arrive and you get across the 1000(->per Payer) the game crashes. If the enemy should be huger put the "Neutral" Player to T2 (Enemy) and you got now two enemies with each 1000 units.
Edit: If you want to be shure that the game shouldn´t crash when reeinforcements arrive put in your Script the following block....
and less than 950(<- if the reeinf. are 50 units) units of Player (Enemy) active.
best regards
Dominik
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