Hallo,
Hat jemand hier Ahnung von desc Parametern für Gebäude ( zB in desc_common.sue\LAND\descdom)?
Ich versuche momentan SSRW schemes für RWM vorzubereiten, und alles geht, bis auf die Gebäude. Im Editor können die zwar ohne Probleme eingefügt werden, im Spiel verursachen die bisher aber BTW. Die Grafiken (dom.res) sind daran nicht Schuld, sondern die desc; ich bin aber nicht sicher welche Werten dafür verantwortlich sein könnten....
Gruss,
Martijn
descdom parameters
- JOSS[WildCat]
- Hauptfeldwebel
- Beiträge: 467
- Registriert: 08.02.2009, 21:34
- Wohnort: Free UKRAINE!
Full DESC houses (Land \ dom)
-The name of the object. Format: Name Obj № (Number, or default) "Text"
name default "BUILDING"
-Name the destroyed facility.
RuinedName default "RUIN"
-Level (Tolkien it is not known).
level 0
Hitpoint-building. 4 digits - the boundary of transition from one stage of a building destroyed in another.
HP default 1000 1000 1000 1
-Type of the object at hit on it. (See rad_boomtype) For a single object may specify 4 types for each stage of destruction.
ExplosionType default dom dom dom none
-Same as for units (see seltype) /
SelType default BUILDING
Link to DESC-animation explosion damage (the transition from one state to another), the building
-Format: onDmg_addexplosion [obj № (or default)] [explosion_desc (EXPLOSIONS \)] [cell or one] - (obviously, whether to distribute the animation for the whole area of the building or not?) [Abc] (not known).
onDmg_AddExplosion default smoke cell 0.75 0 0; smoke cell 0.75 0 0; smoke cell 0.75 0 0; smoke cell 0.75 0 0
-The same, only not at fracture, and when released into the building.
onHit_AddExplosion default none one 0 0 0; none one 0 0 0; none one 0 0 0; smoke cell 0 0 0
Sound damage the building.
onDmg_Sound default exp_house 0.5; exp_house 0.5; exp_house 0.5; exp_house 0.5
Sound when hit in the building.
-onHit_Sound default exp_house 0.5; exp_house 0.5; exp_house 0.5; exp_house 0.5
-When you reach the building that hitpoint - his audience left.
UnloadHP default 50
The delay-time between the damaged buildings to unloadhp and leaving his infantry.
UnloadDelay default 10
-Same as a unit (see catalog). Bonuses for the building.
bonus_Sight default 1
bonus_ShotRange default 150
bonus_ShotDeadZone default 150
-Options include the allocation of units on floors and clashes inside.
TransferDelay default 10
DelayBeforeFight default 130
TimeQuantum default 40
Armor-protection for buildings and units inside the building. Used in the calculation of coefficients of booking.
ARMOR default EXPLOSIVE 45
ARMOR default MINE 45
ARMOR default PIERCE 42
ARMOR default FIRE 50
ARMOR default MACHINE 256
ARMOR default 20MM 256
PROTECTION default EXPLOSIVE 50 50
PROTECTION default MINE 32 32
PROTECTION default PIERCE 44 44
PROTECTION default FIRE 32 32
PROTECTION default SNIPER 40 40
PROTECTION default MACHINE 25 25
PROTECTION default 20MM 30 30
Above-given DESC home by default. Link below to send a file with the kid's homes specifically for each facility.
# land \ descdom]
-The name of the object. Format: Name Obj № (Number, or default) "Text"
name default "BUILDING"
-Name the destroyed facility.
RuinedName default "RUIN"
-Level (Tolkien it is not known).
level 0
Hitpoint-building. 4 digits - the boundary of transition from one stage of a building destroyed in another.
HP default 1000 1000 1000 1
-Type of the object at hit on it. (See rad_boomtype) For a single object may specify 4 types for each stage of destruction.
ExplosionType default dom dom dom none
-Same as for units (see seltype) /
SelType default BUILDING
Link to DESC-animation explosion damage (the transition from one state to another), the building
-Format: onDmg_addexplosion [obj № (or default)] [explosion_desc (EXPLOSIONS \)] [cell or one] - (obviously, whether to distribute the animation for the whole area of the building or not?) [Abc] (not known).
onDmg_AddExplosion default smoke cell 0.75 0 0; smoke cell 0.75 0 0; smoke cell 0.75 0 0; smoke cell 0.75 0 0
-The same, only not at fracture, and when released into the building.
onHit_AddExplosion default none one 0 0 0; none one 0 0 0; none one 0 0 0; smoke cell 0 0 0
Sound damage the building.
onDmg_Sound default exp_house 0.5; exp_house 0.5; exp_house 0.5; exp_house 0.5
Sound when hit in the building.
-onHit_Sound default exp_house 0.5; exp_house 0.5; exp_house 0.5; exp_house 0.5
-When you reach the building that hitpoint - his audience left.
UnloadHP default 50
The delay-time between the damaged buildings to unloadhp and leaving his infantry.
UnloadDelay default 10
-Same as a unit (see catalog). Bonuses for the building.
bonus_Sight default 1
bonus_ShotRange default 150
bonus_ShotDeadZone default 150
-Options include the allocation of units on floors and clashes inside.
TransferDelay default 10
DelayBeforeFight default 130
TimeQuantum default 40
Armor-protection for buildings and units inside the building. Used in the calculation of coefficients of booking.
ARMOR default EXPLOSIVE 45
ARMOR default MINE 45
ARMOR default PIERCE 42
ARMOR default FIRE 50
ARMOR default MACHINE 256
ARMOR default 20MM 256
PROTECTION default EXPLOSIVE 50 50
PROTECTION default MINE 32 32
PROTECTION default PIERCE 44 44
PROTECTION default FIRE 32 32
PROTECTION default SNIPER 40 40
PROTECTION default MACHINE 25 25
PROTECTION default 20MM 30 30
Above-given DESC home by default. Link below to send a file with the kid's homes specifically for each facility.
# land \ descdom]

Re: descdom parameters
Hi JOSS!
Can you help us?
We use very hard artillery (we like it very much, but we use the weak houses from the original resource war...
Where can you change the protection of houses against ballistic artillery?
(We need only stronger bunkers)
Thank you!
Can you help us?
We use very hard artillery (we like it very much, but we use the weak houses from the original resource war...
Where can you change the protection of houses against ballistic artillery?
(We need only stronger bunkers)
Thank you!

- JOSS[WildCat]
- Hauptfeldwebel
- Beiträge: 467
- Registriert: 08.02.2009, 21:34
- Wohnort: Free UKRAINE!
Re: descdom parameters
Do U want know Where or How?
For calculating of demande i put for download small prog on suddenstrike.com forum, Ss2 section...
OK! repeat
http://suddenstrike2d.front.ru/DownMod6 ... lc.exe.zip

For calculating of demande i put for download small prog on suddenstrike.com forum, Ss2 section...
OK! repeat
http://suddenstrike2d.front.ru/DownMod6 ... lc.exe.zip


Re: descdom parameters
Thank you Joss!
Our question: how...
Thank you the small program I will send it to our friend.
(I'm not modder, only propaganda-leader
)
If our friend has a guestion, I'm going to ask you
Thank you very much!
Our question: how...
Thank you the small program I will send it to our friend.
(I'm not modder, only propaganda-leader

If our friend has a guestion, I'm going to ask you

Thank you very much!
