New objects - tips, help, tutorials
Re: New objects - tips, help, tutorials
Nice.. where did you get it from?
			
			
									
						
										
						- Last Soldier
- Fähnrich 
- Beiträge: 353
- Registriert: 20.07.2007, 20:05
Re: New objects - tips, help, tutorials
3D model is from Red Orchestra but without textures and with some artefacts
			
			
									
						
							Footage from the frontline on Youtube!
			
						- Tigerkommandant
- Leutnant 
- Beiträge: 504
- Registriert: 09.03.2006, 16:20
- Wohnort: Ankum
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Re: New objects - tips, help, tutorials
wow, that´s amazingLast Soldier hat geschrieben:im working on one 1945 Reichstag

Re: New objects - tips, help, tutorials
nevux hat geschrieben:Tijn,
What are the conditions for adoption into RWM 6.8 of newly made objects?
They should look good

Re: New objects - tips, help, tutorials
Two near-complete oil rigs:

			
			
									
						
										
						
Re: New objects - tips, help, tutorials
Our Transylvanian friend is working on the new mountain objects.
Alps, Charpatians, Caucasus etc..
One part of the mountainside:
			
							Alps, Charpatians, Caucasus etc..
One part of the mountainside:
- Dateianhänge
- 
			
		
				- alps1.JPG (64.72 KiB) 7583 mal betrachtet
 

Re: New objects - tips, help, tutorials
I have another question for the more experienced editors..
I'm currently working on a (completely) destroyed Stug IV model (inspiration: http://www.flumecreek.com/2005_destroyed_stug.png)
When i load it in the editor, part of it is rendered out of alignment with the rest of the object.
Any ideas?

			
			
									
						
										
						I'm currently working on a (completely) destroyed Stug IV model (inspiration: http://www.flumecreek.com/2005_destroyed_stug.png)
When i load it in the editor, part of it is rendered out of alignment with the rest of the object.
Any ideas?

Re: New objects - tips, help, tutorials
@nevux:
looks like an issue with background that is not properly set to magenta (anti aliasing issue). Can you post the original bmp you're using, I'd be happy to give it a try.
Cheers.
			
			
									
						
										
						looks like an issue with background that is not properly set to magenta (anti aliasing issue). Can you post the original bmp you're using, I'd be happy to give it a try.
Cheers.
Re: New objects - tips, help, tutorials
Thanks mate!
In the meanwhile I've also started working on a knocked out jagdpanzer.

			
			
									
						
										
						In the meanwhile I've also started working on a knocked out jagdpanzer.

- Last Soldier
- Fähnrich 
- Beiträge: 353
- Registriert: 20.07.2007, 20:05
Re: New objects - tips, help, tutorials
HunButyok & nevux looks super!
			
			
									
						
							Footage from the frontline on Youtube!
			
						Re: New objects - tips, help, tutorials
Thanks..
An ingame capture of the destroyed jagdpanzer IV L/70 in it's current state.

It still needs some work, but the design is nearly complete. I think particularly the lighting needs some more attention.
edit:
An overview of all destroyed vehicles I've created so far. I intend to expand the set with several more destroyed vehicles and guns.

			
			
									
						
										
						An ingame capture of the destroyed jagdpanzer IV L/70 in it's current state.

It still needs some work, but the design is nearly complete. I think particularly the lighting needs some more attention.
edit:
An overview of all destroyed vehicles I've created so far. I intend to expand the set with several more destroyed vehicles and guns.

- schneefuchs
- Hauptgefreiter 
- Beiträge: 107
- Registriert: 22.03.2007, 14:29
- Wohnort: Bremen
Re: New objects - tips, help, tutorials
How did you make them? They need to be more sharpen... even theyre destroyed or immobile.
Try to render them with image sampler: fixed and no AA or AA on and Sharp Quadratic Size 2.8.
mfg
schnee
			
			
									
						
							Try to render them with image sampler: fixed and no AA or AA on and Sharp Quadratic Size 2.8.
mfg
schnee
RWM - lest we forget!
- a.D. schneefuchs
This is ten percent luck, twenty percent skill
Fifteen percent concentrated power of will
Five percent pleasure, fifty percent pain
And a hundred percent reason to remember the name
			
						- a.D. schneefuchs
This is ten percent luck, twenty percent skill
Fifteen percent concentrated power of will
Five percent pleasure, fifty percent pain
And a hundred percent reason to remember the name
Re: New objects - tips, help, tutorials
I made them with Photoshop.. 
I'll try sharpening them a bit.
Latest creation (far from complete):

			
			
									
						
										
						I'll try sharpening them a bit.
Latest creation (far from complete):

Re: New objects - tips, help, tutorials
Your wrecks are looking good nevux, but i think they shall be a bit darker (and ..like said.. more sharpen)
			
			
									
						
										
						Re: New objects - tips, help, tutorials
I agree. 
All previously made wrecks should be at least as dark as the Jagdtiger.
			
			
									
						
										
						All previously made wrecks should be at least as dark as the Jagdtiger.
 
			







