New objects - tips, help, tutorials
- Last Soldier
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Re: New objects - tips, help, tutorials
Better is work with colors what are in sust scene or which have similar units. I have identical problems too - graphics not match with sust game and must is fix with filters (colors, contrast..)
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Re: New objects - tips, help, tutorials
No mate, not really, weekend is my time to work, during the week I have no time due to my worknevux hat geschrieben:
PS. @Tovarish .. did you make any progress with the building you were drawing?

And your jagdtiger looks good now! Maybe a bit more "burn" (it is destroyed), but except this...really good

Re: New objects - tips, help, tutorials
ahh I see 
I'm really looking forward to your next update. It was already looking very good when you last posted. I really enjoy seeing people create new objects completely de novo.
@Last Soldier
I think the editor automatically filters objects by redefining pixels according to the selected palet.
When i load a given image (e.g the Jagdtiger) with different palets, it appears with different colors in-game. This suggests that the original color-values are not maintained when not corresponding to the color-index of the palet, but in stead are converted to ones that do exist in the palet (most likely equivalents with the most similar color-values).

I'm really looking forward to your next update. It was already looking very good when you last posted. I really enjoy seeing people create new objects completely de novo.
@Last Soldier
I think the editor automatically filters objects by redefining pixels according to the selected palet.
When i load a given image (e.g the Jagdtiger) with different palets, it appears with different colors in-game. This suggests that the original color-values are not maintained when not corresponding to the color-index of the palet, but in stead are converted to ones that do exist in the palet (most likely equivalents with the most similar color-values).
- JOSS[WildCat]
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Re: New objects - tips, help, tutorials
I think He say about SS-palettes for new units and objects looking in game without looking dissonance!
As for me i use Color Pilot prog and their plugin for Photoshop.
http://www.colorpilot.com/pilot.html
As for me i use Color Pilot prog and their plugin for Photoshop.
http://www.colorpilot.com/pilot.html

- Last Soldier
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Re: New objects - tips, help, tutorials
@nevux
yes, this little help if you have object +- match in to game (colors, bright, sharpen..) but how say Joss post above or others. Basic is draw with right method and palette in Photoshop or render with good settings (texture, rendering method) in 3D software. For wreck is best use destroyed units what are in *.pck files i think.
yes, this little help if you have object +- match in to game (colors, bright, sharpen..) but how say Joss post above or others. Basic is draw with right method and palette in Photoshop or render with good settings (texture, rendering method) in 3D software. For wreck is best use destroyed units what are in *.pck files i think.
Footage from the frontline on Youtube!
Re: New objects - tips, help, tutorials
How can objects be dissonant with the ingame graphics when all ss-graphics are based on a fixed set of palets?
Where can this .pck be located and how is it extracted?
Most of the in-game models for destroyed units don't look that good in my opinion though.. certainly not for persistent objects.
Where can this .pck be located and how is it extracted?
Most of the in-game models for destroyed units don't look that good in my opinion though.. certainly not for persistent objects.
Zuletzt geändert von nevux am 20.02.2009, 15:08, insgesamt 3-mal geändert.
- JOSS[WildCat]
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Re: New objects - tips, help, tutorials
I think so too...
Maybe exept flying units.
I think where i can use my wrecks?
But is another trouble. It new schemas i prefer more standing objects without wresk...
`Cos pallete huge (8) but still have some limits...
Maybe exept flying units.
I think where i can use my wrecks?

But is another trouble. It new schemas i prefer more standing objects without wresk...
`Cos pallete huge (8) but still have some limits...

Re: New objects - tips, help, tutorials
Why not add both additional standing objects AND wrecks to future schemes? The more diverse the better.
- JOSS[WildCat]
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Re: New objects - tips, help, tutorials
I don`t know about limit... Maybe we can add nolimited...
But see on pic and undesrstand how it work...
But see on pic and undesrstand how it work...
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Re: New objects - tips, help, tutorials
Joss,
For some reason the following object does not meet editor requirements (error says something about parameter x (width?).

Do you know why?
For some reason the following object does not meet editor requirements (error says something about parameter x (width?).

Do you know why?
- JOSS[WildCat]
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Re: New objects - tips, help, tutorials
I cannot take out the diagnosis on distance! But the editor demands also a correct marking and miniimage.
mzach wrote:
mzach wrote:
STAND.EDT
It mainly contains minimap representation of the objects contained in STAND.RES. Each 7x7 pixels minimap tile represents 7x7 cells in the editor. So if you scale your object down to 3.125% of its original size, you should have a correct minitile representation.
TABLE OF RELATIVE POINTERS:
pointer to image data ($A1) of the undamaged object
pointer to image data ($A1) of the destroyed object
pointer to image shadow data ($A3) of the undamaged object
pointer to image shadow data ($A3) of the destroyed object
pointer to image data ($A2) of the undamaged object
pointer to image data ($A2) of the destroyed object

Re: New objects - tips, help, tutorials
3.125%?? Shouldn't that be 2.0408%?
- JOSS[WildCat]
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Re: New objects - tips, help, tutorials
Ah ok.
I still don't understand why the editor wont load the above displayed oil drilling rig.
Another file , containing a more bright version of the same object (but identical to this one in terms of size) does work!
When i try to load it an error message is prompted that reads:
Parameter should be positive and < width
Parameter name: x
Any idea what this refers to?
I still don't understand why the editor wont load the above displayed oil drilling rig.
Another file , containing a more bright version of the same object (but identical to this one in terms of size) does work!
When i try to load it an error message is prompted that reads:
Parameter should be positive and < width
Parameter name: x
Any idea what this refers to?
Re: New objects - tips, help, tutorials
I can confirm this. The editor does a closest match lookup for each individual pixel. The palette is limited to 256 colors, so you will get some off-color effects. It's a matter of trying per object which palette fits best.nevux hat geschrieben: @Last Soldier
I think the editor automatically filters objects by redefining pixels according to the selected palet.
When i load a given image (e.g the Jagdtiger) with different palets, it appears with different colors in-game. This suggests that the original color-values are not maintained when not corresponding to the color-index of the palet, but in stead are converted to ones that do exist in the palet (most likely equivalents with the most similar color-values).
Important note: the sudden strike engine will render your images brighter than the original, it is advisable to render your images slightly darker, and they will turn up just right in the game.