The Pics look very good.
You and your Team are doing a very good job. But I still have some points that I must tell you because some of that things are still making the gameplay loose some fun.
1. When I am not wrong I did not see any infantry that can use magnetic Antitankmines or molotov cocktails. But these soldiers are very impotant for trench and foxholedefence against tanks.
http://www.youtube.com/watch?v=VDyvlgabaAk
So deeper like in the film should be more important to hold fighting lines. But see the close Combat explosives against tanks.
So like that (Film in three parts):
http://www.youtube.com/results?search_q ... 0.9.5l16l0
2. I do not know because I can not read the editor. But do you have smoke mortars in the Mod? Specially very important when you want to open a minefield with pioneers.
3. The reconaisance abilities of Officers are cut because some seconds they see far some seconds later short. I do not think that this is good for the gameplay because the changes are too radical. But for a good reconaisance you need to look far constantly. So I would put it back into original kind.
4. Did you think about to bring an english version of the RWG Mod because the menue of the game only shows me many ?????????, the same is shown in the editor. So with an english version it is possible vor many mappers to make own missions but with kyrillic letters you only see ?????????. Maybe Modders from the RWM Mod or Liberation Mod can help you. Just ask around.
5. I was talking about the trenches. I made a small test with that trenches that you put into the buildings. I atacked the defence line and sadly the trenches are not very good protection for infanterists. But please make them more resistable even like foxholes and bunkers (Beton) in Liberation Mod or even a bit more. When you shot at a stone house it is more resistable like a Wooden House. So please make trenches and stone buildings stronger and more difficult to destroy (with tank fire). Normally trenches are nearly impossible to destroy with tank grenades.
6. All in all give the infantry a bit more importants role so a bit more resistable. You can look at the RWM 8.0 that you see what I mean. Even the Shrapnel effect from Artillery is together with the too high hit accuracy not so realistic ....... specially for Infantry laying on the ground. So laying infantry should be a little bit better protected against artillery fire. Bombs are stronger and so their ability of destroying. So when infantry is laying flat on the ground there should survive more soldiers like now. Only very heavy Artillery like Shipartillery can be like it is now.
7. PLEASE make Missions always Bilingual like I always do it myself. The russian language do not understand many people. English is the best vote for international understanding.
8. Please give reconaisance APC`s a higher view ability. Because they are not armed so good. To give them more using ability because without any advantage they are simply canon fodder. APC`s with turrets should be able to let commanders look out for higher view.
9. generals should have about 8 centimeters higher view. They can only look so much like normal tanks to the front side.
10. When a tank is destroyed there are always surviving tank crews. But normally sometimes all survive, sometimes only one or two or three and but also sometimes all get killed.
11. I found a sound bug at the cavallery (infanterist with horse). When you let a horse walk. Two short times you hear the tripping sound of the horse and then there is no more sound, just silence.
12. When a plane crashes down into WATER it crashes and explodes like on normal hard ground. It should better push up a water fontaine like it is when artillery shells falling into the water. Maybe you make it a bit bigger with 3 or 4 fontaines.
13. The sound of a shot down plane sounds too much like a stuka bomber. Maybe use a other sound.
So these are my last proposals for now
P.s. Do not think that I do not respect your work. But beside new units the GAMEPLAY is very very important. A good gameplay setting makes out of a diamond a brilliant with high polish. So when you make it possible to hold defence lines even with mines, infantry in trenches with Panzerfausts, and some dig in Antitank guns against hard tank attacks that would be cool. I simply want that a good defense position is able to stop even enemies which are attacking in higher numbers than the defender. This would give the mod a more desperate and extreme Note and not that feeling of "let the troops rush through the map" and game over. STRATEGY!!!
