Wesel counter attack (512^2)
Re: Wesel counter attack (512^2)
Viking,
This has been fixed in the lastest release.
This has been fixed in the lastest release.
Re: Wesel counter attack (512^2)
The towns of Hamminkeln and Rees received a major makeover, giving them a more vivid and interesting appearance.
- Dateianhänge
-
- Hamminkeln.jpg (545.82 KiB) 13217 mal betrachtet
-
- Rees.jpg (561.39 KiB) 13217 mal betrachtet
Re: Wesel counter attack (512^2)
Yet more screens:
- Dateianhänge
-
- The town of Drevenack serves as the staging area for the counter attack.
- Drevenack.jpg (1.43 MiB) 13177 mal betrachtet
Re: Wesel counter attack (512^2)
Improved bailey bridges:
- Dateianhänge
-
- Rees crossing.jpg (1.86 MiB) 13171 mal betrachtet
-
- Reference image of Bailey bridge on the Rhine after operation Plunder
- bailey bridge.jpg (97.18 KiB) 13171 mal betrachtet
Re: Wesel counter attack (512^2)
I was not able to find the latest version link, can you give me a hint?
DWD, DH, DR, Br@vo bin somit nicht so jung mehr...
Re: Wesel counter attack (512^2)
Sehr schöne Bilder und wirklich noch ein stück besser als vorher. Auch der Vergleich mit dem orig. Bild und der PontonBrücke ist top! Das werde ich mir auf jeden Fall vormerken. 

Re: Wesel counter attack (512^2)
Thanks for the comments peeps!
Wesel got a little love too:
Wesel got a little love too:
- Dateianhänge
-
- Wesel.jpg (722.55 KiB) 13086 mal betrachtet
Re: Wesel counter attack (512^2)
when the map will be available to play?
Re: Wesel counter attack (512^2)
Soon 
edit:
Final design of Bailey bridge

edit:
Final design of Bailey bridge
- Dateianhänge
-
- 1.jpg (839.47 KiB) 13046 mal betrachtet
Re: Wesel counter attack (512^2)
What are the mines on the floats for?
Re: Wesel counter attack (512^2)
decoration
They arent real mines but horizontal objects.
Does it look silly to you? I've tried every single object, vertical/horizontal/free and intact/destroyed to build something that could remotely pass for a pontoon boat rather then just a stiff board... maybe the mines are a bit too much though.
The pontoons are entirely decorative anyway.. tanks cant pass cause of the grey platform objects sticking out that make up the body of the 'boats'. Doesn't matter though as the bridges are too narrow for reinforcements anyway. Would force the units into a narrow string, requiring all sorts of additional scripts to get them back into a nice coherent flock of troops.

They arent real mines but horizontal objects.
Does it look silly to you? I've tried every single object, vertical/horizontal/free and intact/destroyed to build something that could remotely pass for a pontoon boat rather then just a stiff board... maybe the mines are a bit too much though.

The pontoons are entirely decorative anyway.. tanks cant pass cause of the grey platform objects sticking out that make up the body of the 'boats'. Doesn't matter though as the bridges are too narrow for reinforcements anyway. Would force the units into a narrow string, requiring all sorts of additional scripts to get them back into a nice coherent flock of troops.
Re: Wesel counter attack (512^2)
Not at all, just wondering if they've any special use. But it looks great and coherent. GJ m8nevux hat geschrieben:decoration![]()
Does it look silly to you?
Re: Wesel counter attack (512^2)
Thanks,
Have you got anything in the pipeline atm? What about your Hurtgenwald map? Or did you delegate the script-part entirely to Gehtnix?
Have you got anything in the pipeline atm? What about your Hurtgenwald map? Or did you delegate the script-part entirely to Gehtnix?
Re: Wesel counter attack (512^2)
More screens:
- Dateianhänge
-
- bombed railway
- craters1.jpg (1.33 MiB) 12951 mal betrachtet
-
- craters2.jpg (1.35 MiB) 12951 mal betrachtet
-
- Wesel
- bombed wesel.jpg (1.36 MiB) 12951 mal betrachtet
-
- bombed wesel 2.jpg (1.35 MiB) 12951 mal betrachtet
Re: Wesel counter attack (512^2)
New bridge:
- Dateianhänge
-
- Do I know you from somewhere?
- bridge.jpg (1.21 MiB) 12936 mal betrachtet