Suggestions for units/changes
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- rodrigopx1
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Re: Suggestions for units/changes
how do I put image here in the forum?
- rodrigopx1
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Re: Suggestions for units/changes
this saw the smoke and the shot leaves them both at the same time to do a test to see if the shot is more realistic
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- rodrigopx1
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Re: Suggestions for units/changes
look at this explosion effect is to add in the game?
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- rodrigopx1
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Re: Suggestions for units/changes
I have here with me the file to put this explosion if you could give me your email
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- rodrigopx1
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Re: Suggestions for units/changes
is to leave the unit in flames for a few seconds after it is destroyed?
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Re: Suggestions for units/changes

More detail, please. Desirable - in pictures.rodrigopx1 hat geschrieben:one effect of the Mobile Artillery shot out a fireball, would add that white smoke with this fire effect?
I do not understand what you mean.rodrigopx1 hat geschrieben:this saw the smoke and the shot leaves them both at the same time to do a test to see if the shot is more realistic

What's this?rodrigopx1 hat geschrieben:look at this explosion effect is to add in the game?




Maybe in the future will add some effects.rodrigopx1 hat geschrieben:is to leave the unit in flames for a few seconds after it is destroyed?
- tom
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Re: Suggestions for units/changes
Hi.
Yours
tom!
I think he asks if it´s possible to add a smoke animation to the muzzle flash animations of the tank guns and the other guns to make gunfire more realistic.combo hat geschrieben:.....
I do not understand what you mean.rodrigopx1 hat geschrieben:this saw the smoke and the shot leaves them both at the same time to do a test to see if the shot is more realistic![]()
.....
Yours
tom!

Krieg ist die Fortsetzung der Politik mit anderen Mitteln. Es erhebt sich nur die Frage, ob er immer nötig ist. Wehret den Anfängen!!!!!


- rodrigopx1
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Re: Suggestions for units/changes
you can put the game auto save game?
Re: Suggestions for units/changes

We have long time a such animation.tom hat geschrieben:I think he asks if it´s possible to add a smoke animation to the muzzle flash animations of the tank guns and the other guns to make gunfire more realistic.


No, this is impossible.rodrigopx1 hat geschrieben:you can put the game auto save game?
Re: Suggestions for units/changes
Churchill crocodile model is missing the armored fuel trailer that carried the fuel for the flamethrower.

Also, I think the range of the flamethrower needs to be increased. It's actual range was approx 120 yards.
The flamethrower animation could do for some change as well btw
gr,
nevux

Also, I think the range of the flamethrower needs to be increased. It's actual range was approx 120 yards.
The flamethrower animation could do for some change as well btw

gr,
nevux
Re: Suggestions for units/changes

Yes, now the model is wrong. But the short-term plans does not include update of graphics these tanks, unfortunately.nevux hat geschrieben:Churchill crocodile model is missing the armored fuel trailer that carried the fuel for the flamethrower.

I checked it out.nevux hat geschrieben:Also, I think the range of the flamethrower needs to be increased. It's actual range was approx 120 yards.
What's wrong with the current one?nevux hat geschrieben:The flamethrower animation could do for some change as well btw

Re: Suggestions for units/changes
It needs more drama!combo hat geschrieben:
nevux hat geschrieben:
The flamethrower animation could do for some change as well btw
What's wrong with the current one?

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Re: Suggestions for units/changes
Hi,
I really hate how bridge have always been extremely weak in all sudden strike games/mods. Bridges make for great strategic elements in any game that involves crossing waterways but they are so easily destroyed which takes away from their impact on the game.
Right now, destroying a bridge isnt a choice but merely the immediate result of any enchange of fire that takes place on them.. which sucks.
I would like to be able to choose to either hold a bridge or destroy it. The only feasible way to achieve this is by vastly increasing the HP of bridges and then develop some kind of specialized unit that does sufficiently massive damage to destroy it. To avoid 'abuse' of such a unit it could perhaps have some sort of highly localized damage effect which is limited to just 1 cell.
Personally I'd say a 'time bomb' is most suitable for this purpose. This 'demolition unit' thus would carry 1 or multiple time bombs which denotate after a specific period of time and do massive damage in 1 cell.
I'm not sure if this is at all possible though....
gr,
nevux
I really hate how bridge have always been extremely weak in all sudden strike games/mods. Bridges make for great strategic elements in any game that involves crossing waterways but they are so easily destroyed which takes away from their impact on the game.
Right now, destroying a bridge isnt a choice but merely the immediate result of any enchange of fire that takes place on them.. which sucks.
I would like to be able to choose to either hold a bridge or destroy it. The only feasible way to achieve this is by vastly increasing the HP of bridges and then develop some kind of specialized unit that does sufficiently massive damage to destroy it. To avoid 'abuse' of such a unit it could perhaps have some sort of highly localized damage effect which is limited to just 1 cell.
Personally I'd say a 'time bomb' is most suitable for this purpose. This 'demolition unit' thus would carry 1 or multiple time bombs which denotate after a specific period of time and do massive damage in 1 cell.
I'm not sure if this is at all possible though....
gr,
nevux
Re: Suggestions for units/changes

nevux hat geschrieben:It needs more drama!

Yes, I was also very frustrating situation with bridges. But the problem is serious. I can not promise that in the future something will change dramatically. But I will try to do something about it!nevux hat geschrieben:I really hate how bridge have always been extremely weak in all sudden strike games/mods. Bridges make for great strategic elements in any game that involves crossing waterways but they are so easily destroyed which takes away from their impact on the game.

Re: Suggestions for units/changes
hi,
I really think the mg42 sound effect doesn't do it justice. It sounds too generic IMO.
I cooked up a sample that I took from a video demonstating the MG42.
http://www.freesound.org/people/nevuxxx/sounds/257305/
I really think the mg42 sound effect doesn't do it justice. It sounds too generic IMO.
I cooked up a sample that I took from a video demonstating the MG42.
http://www.freesound.org/people/nevuxxx/sounds/257305/