Known bugs in Alpha version
Moderator: combo
Re: Known bugs in Alpha version
Dont set behavior for katyushas and scripts will work without crash.
Re: Known bugs in Alpha version
I've thought so and expect, that this is nothing special of this mod only. I've changed the script and now it runs properly.


Re: Known bugs in Alpha version
Hi Combo!
While playing my first mission I observed some problems with the scripts in the mod.
Especially the scripts, which are based on requirements like "exactly 0units of player enemy in location x" don't run properly. In my mission some steps between single tasks are depending on the elapsing of a timer in combination with the clearing of some locations from the enemy for example. During my mission the game starts to continue with new steps and orders without fullfilling the former requirements. First I supposed, that this will only affect enemy units within buildings, but now I could observe, that it affects also locations with enemy units in buildings and outsinde. I've checked several options and there are no faults in my scripting.
Because of this the situation during the mission develops a bit curious. On the one hand I'll get a dynamic development not planned before, which makes things a bit more thrilling. On the other hand, the mission tends to lose control with the danger of exceeding the unit limitations, because of too many orders and steps at once.
I consider this as a severe bug, which will have an important impact on any kind of scriptings.
Combo, I'll povide you with my testmission after I'll have found out, whether it will be possible to finish it.

While playing my first mission I observed some problems with the scripts in the mod.
Especially the scripts, which are based on requirements like "exactly 0units of player enemy in location x" don't run properly. In my mission some steps between single tasks are depending on the elapsing of a timer in combination with the clearing of some locations from the enemy for example. During my mission the game starts to continue with new steps and orders without fullfilling the former requirements. First I supposed, that this will only affect enemy units within buildings, but now I could observe, that it affects also locations with enemy units in buildings and outsinde. I've checked several options and there are no faults in my scripting.
Because of this the situation during the mission develops a bit curious. On the one hand I'll get a dynamic development not planned before, which makes things a bit more thrilling. On the other hand, the mission tends to lose control with the danger of exceeding the unit limitations, because of too many orders and steps at once.
I consider this as a severe bug, which will have an important impact on any kind of scriptings.
Combo, I'll povide you with my testmission after I'll have found out, whether it will be possible to finish it.

- rodrigopx1
- Obergefreiter
- Beiträge: 94
- Registriert: 06.11.2009, 16:30
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Re: Known bugs in Alpha version
When the game will be ready to download?


-
- Feldwebel
- Beiträge: 312
- Registriert: 31.03.2011, 09:07
Re: Known bugs in Alpha version
Das manche sich nicht gedulden können. Ich warte lieber noch etwas.
I Think It's done when it's done
I Think It's done when it's done
Re: Known bugs in Alpha version
Hallo,
was erwartest du, wenn du länger wartest?
Gruß Ente
was erwartest du, wenn du länger wartest?
Gruß Ente
- Strelokben85
- Schütze
- Beiträge: 35
- Registriert: 15.03.2015, 12:06
Re: Known bugs in Alpha version
Seh ich auch so.Ente hat geschrieben:Hallo,
was erwartest du, wenn du länger wartest?
Gruß Ente
Wäre mal gut etwas von offizieler Seite davon zu erfahren.
Schließlich heißt es seit gut 1 1/2 jahren das er bald veröffentlicht wird.
So langsam schwindet die Hoffnung...

-
- Feldwebel
- Beiträge: 312
- Registriert: 31.03.2011, 09:07
Re: Known bugs in Alpha version
Bei Living Silent Hunter 2015 oder Europa barbarourm für MEdieval 2, ging es satte 4 jahre.
ich enke mal, dass der Mod kurz vor dem Abschluss steht!
ich enke mal, dass der Mod kurz vor dem Abschluss steht!
Re: Known bugs in Alpha version
One minor thing: In the game in the desert sheme, the Matilda CS tank is described with a 40mm gun. Indeed it's armed with the 75mm howitzer (right outfit, but wrong description)


Re: Known bugs in Alpha version
Another minor thing: The Japanese Airborne Gunner (paratrooper) has his rifle and the knee-mortar as second weapon. Is this correct? - Looks like a cool combination.


Re: Known bugs in Alpha version
Yep, is elite soldier. AFAIK - is standart equipment for it.Arnold hat geschrieben:Another minor thing: The Japanese Airborne Gunner (paratrooper) has his rifle and the knee-mortar as second weapon. Is this correct? - Looks like a cool combination.

Re: Known bugs in Alpha version
Hi,
In the 0.5 release,
Playing the Us
it costs 5000 supplies to reload 5 mines of a sapper, thats ten times more than reloading any gun,
it really looks like a bug
In the 0.5 release,
Playing the Us
it costs 5000 supplies to reload 5 mines of a sapper, thats ten times more than reloading any gun,
it really looks like a bug
DWD, DH, DR, Br@vo bin somit nicht so jung mehr...
Re: Known bugs in Alpha version
Hallo combo,
please use translator german-english.
Vielen Dank für den Mod. Sehr schöne Arbeit in meinen Augen.
Mir sind ein paar Dinge aufgefallen:
- SDKFZ 251/1 feuert nicht eigenständig auf gegnerische Infanterie.
- Der deutsche Aufklärer in der Mission Abbeville kann nicht durch leichte französische Flak getroffen werden.
- Der Horse Supply Waggon zählt nach wie vor nach Beladung wieder hoch (wurde bereits hier im Forum beschrieben).
- Der Sanitäter erscheint mir als stärkste Waffe im Spiel. Da sollte die Wirkung, sobald er sich im Graben, Haus o.ä. befindet, angepasst werden (wurde ebenfalls bereits im Forum beschrieben).
Deswegen meine Frage:
Wann erfolgt das nächste Update?
Ich hoffe auf Verbesserungen und bedanke mich im Voraus!
Gruß Ente
please use translator german-english.

Vielen Dank für den Mod. Sehr schöne Arbeit in meinen Augen.
Mir sind ein paar Dinge aufgefallen:
- SDKFZ 251/1 feuert nicht eigenständig auf gegnerische Infanterie.
- Der deutsche Aufklärer in der Mission Abbeville kann nicht durch leichte französische Flak getroffen werden.
- Der Horse Supply Waggon zählt nach wie vor nach Beladung wieder hoch (wurde bereits hier im Forum beschrieben).
- Der Sanitäter erscheint mir als stärkste Waffe im Spiel. Da sollte die Wirkung, sobald er sich im Graben, Haus o.ä. befindet, angepasst werden (wurde ebenfalls bereits im Forum beschrieben).
Deswegen meine Frage:
Wann erfolgt das nächste Update?
Ich hoffe auf Verbesserungen und bedanke mich im Voraus!
Gruß Ente
Re: Known bugs in Alpha version
This is such a featureViking hat geschrieben:Hi,
In the 0.5 release,
Playing the Us
it costs 5000 supplies to reload 5 mines of a sapper, thats ten times more than reloading any gun,
it really looks like a bug

Re: Known bugs in Alpha version
In the Pacific sheme, there is a large tent (called "trench" - house no. 18): When manning this empty tent, players units start to shoot at it, as if there would be enemy units within.
I consider this as a bug.
Kind regards

I consider this as a bug.
Kind regards
