thanks for your comments.
Regarding the things you pointed out I'll give some overall information.
Location
The location of the map is neither the city of Newel nor the city of Welikije Luki. Both places are not on the map. The map represents the landstrip between these two points in the vast swampy terrain with its huge forests.
The gameplay
The mission in general is quite of long duration and it's a mixture of defensive tasks (which are fullfilled after clearing attacked areas in combination with a timer) and offensive actions or special player tasks like bringing supplies to a place or abandon it. The latter ones are also controlled by the script in combination of a timer and the presence or absence of defined units in one or more locations. These last actions offer the player one essential advantage: time! But this will also allow the player to do what he ever want on the map, because in most instances further progress will depend on the completion of the orders the player has got at last. So, you can, for example, move your howitzers or other units across the whole map and annihilate enemies in their ready positions. You may feel like a genius and script will also endure this, but I think you won't achieve anyhing, but a bit of confusion in the structure of this mission. To top this player can also identify the gates for resurrection, place its forces there and prevent enemy from reaching the targeting areas.
You will get the best and most realisitc results when following the orders which were given respectively. This means: Concentrate your forces at the defined strongpoints when you got the order in doing so and act offensively only within the areas you got orders for. That's it! When following this rule, the mission may be partly challenging, but all in all it will be playable without too many problems.
The frozen river
When testing the winter sheme I also tested several options for frozen water. In the past I choosed the water and put some white objects or roads over it. But the effect was, that explosions on the water were absorbed by it without any shrapnel effect, which is exactly the opposite of the real effect of explosions on frozen ice. So I decided to take the normal ground and simulate the ice with some white objects. I think when taking a look on the tactical map it should be possible to identify what I mean.

I've noted the other small issues like the lack of mobility of the flak or the mortar and also some wrong words. I think these wouldn't have a great impact on the game and I would agree you comment: Small thing. If it would occur, that I'll open the editor of the mission again, maybe I'll correct the words.
Kind regards
