

These aren't problems. You can create historical and fictional maps.For Real WW2 feeling hat geschrieben:very shame...The HS3 moder dont make the most of this occasion for eliminate the crappy prototypes and anachronistic units (never use and fighting in WW2 and always use by babies mapers and players science fiction WW2)... JS3, E-100, Maus, T95, M19 GMC, Centurion, Centaur, T-43, T-44, Type 5 Chi-Ri 88mm... and surely other craps...
And dont make the most of this occasion for add the real WW2 units always missing, "Archer" by example... yes, very shame... he has failed this occasion for at last creat a serious play and adult WW2 game... It's not still now or I will play with this... HS serie... thing
But RWM have well still its Black Prince and its US heavy tank
The problem it's that if you give science fiction units to mapers in WW2 games... a majority of this mapers use this science fiction units in the majority of maps MP or SP... and the realism disappear practically completely... I dont know why, but a lot players like the very, very, big prototyps tanks ? (same if real big tanks KT, Eleph, JT, ST... exist already and well used in WW2... it's a no-sens)."...These aren't problems. You can create historical and fictional maps..."
Not for me... For me the most funny = the realism feeling & immersion + fun = the best interesting (the "chess game" are funny or interesting ? the 2 surely... but not only funny). The prototypes must stay in games or mods specific for that (type named "secret weapons" or "if WW2 during more long time" by example)."...The prototypes are very funny..."
For Real WW2 feeling hat geschrieben:The problem it's that if you give science fiction units to mapers in WW2 games... a majority of this mapers use this science fiction units in the majority of maps MP or SP... and the realism disappear practically completely... I dont know why, but a lot players like the very, very, big prototyps tanks ? (same if real big tanks KT, Eleph, JT, ST... exist already and well used in WW2... it's a no-sens)."...These aren't problems. You can create historical and fictional maps..."
I know well HS serie, and it's for that I have totaly stopped play in MP with it... and same very rarely in SP also. If I want play science fiction games, it exist a lot to science fiction games very better... And it's exactly similar if you leave (laisser-faire) the choice to any nations in MP game... and same in HS, you see Germans + USA/UK + USSR in same team... and if existing "Aztec" nation with tanks in Sudden or HS, you will see they in ground also...
Not for me... For me the most funny = the realism feeling & immersion + fun = the best interesting (the "chess game" are funny or interesting ? the 2 surely... but not only funny). The prototypes must stay in games or mods specific for that (type named "secret weapons" or "if WW2 during more long time" by example)."...The prototypes are very funny..."
So "very funy" in "secret weapons" science fiction mod maybe... and HS is surely become that. It's the big problem of commercial games (same SS2, HS is commercial in start), want to be attractive for the greatest number and so for the more young (the largest players of video games).
And understand well me, I have nothing against science fiction or "secret weapons" mods and games, if at side exist serious games or mods also. But if you leave (laisser-faire) the majority of players (young enough for the most part), the serious games and mods +/- historical will disappear...
The problem it's also that a lot mapers dont know history. By example in +/- historical mod same RWM, a lot mapers think that "Black Prince" and "US heavy tanks" are were used in WW2... while never. Or identical for 1940 french tanks used in scenario map by French in 1942/1945 "Free France" while never also and you see they in 1945 in Germany... very good science fiction immersion, it's sure. Very funny ? not sure. If you dont supervise a fiew, it's the big shambles. They dont necessarily deliberately but by lack of knowledge.
Besides, that's exactly what happens with the Pershing... only 200 used in WW2 only from january1945 (and only start progressively to arrive at this date, not all in once... maybe only 50 or 100 in april 1945 in ground ? Besides only 2 destroy in WW2) and you have already see a MP (or SP) RWM (and I speak same dont about HS2...) map with USA nation without Pershing ? me never.
It's my point of view
I m impatient to see that"...In RCM not the balansed weapons are the important. The key to the victory is the complete arsenal..."
You want say that in SSRW the units hide are dont detectable automaticly by ennemies (unlike that other Sudden série ?)"...Or in 1944 France with the germans you have to cover your german tanks under the trees, behind the buildings. If they are hiding there the allied enemy's player can not see them, and can not send Typhoon or thunderbolt planes, or shot a magazine with long tom howitzers to the head of your tanks..."