Mission has been tested to a limited extent and should be winnable. The current victory conditions are implemented for testing purposes. Mission will be expanded with additional conditions to encompass the entire map; this version covers approximately 70% of the area. Mission balance is still subject to scrutiny. In my own experience -drawn from several playthroughs- the mission is hard but winnable. Timing and composition of enemy and player reinforcements has been randomized to some extent to -hopefully- produce somewhat variable gameplay.

Any comments and suggestions are welcome!
gr,
Nevux