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Because there is still lot of updates, but my previous M2A8 rules is quite good working, i will be rewritting different file for a while. there are usually minor in game corrections as score value, damage class, dead zone of forgotten unit, and similar trivial details of high quality. But i have bad experience, some version may be flawed by new error. M4A1 fixed some objects i was not using much. Discovered when i was checking compatibility with a original missions. I guess im on the end of long job.
MP mission 4x4 on autumn scenario based on BF1942 operation battle exe. Each player have his line of 3 bunkers. Mission support air combat but at this time with a reasonable numbers. Instant full air battle is 8x8 interceptors of 4x4 players. Another 4-6 advanced interceptors or ground attackers support local airfields for each side. Also light Bombers can be used from the big airfield. Mission and same map author custom rules: Map is only 256x256 but with M2A4+ update player may feel more weight of resource war. https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/49-liberation-mod-software/516-czech-rules-81-1
You are to take command of a backwater sector of the Eastern front during the cold winter. Soviets are constantly probing and working on your defenses.
Once you take command as replacement for a incompetent Officer you are to reorganize defenses . The General staff will give you orders , of which you must follow! Don't get yourself killed! You are to remediate the situation in this sector. From what seemingly is a under-manned backwater, with opposing artillery duel, will quickly becomes a focal point along the front!
Under your command this sector must endure, and advance against all odds!
Mission and Scripting also by Dark11
Subscribe to Badger Lowe on Youtube to view him playing some of my maps! Thanks to Badger Lowe for Streaming! Thanks to Karim for Support! Thanks to the RWM Team the maps i have made with their mod! Thanks to the RWG Team for projects i have in the works with their mod! Thanks Sudden Strike Maps de for hosting!
Let me know if there are any issues in the comments and i will try and fix them! No Airstrips
Fictional engagement involving Germans US and British forces in 1944
Map size 128x128 Playtime 30 mins to 1hour
Player supports British Recon Advance, until reinforcements arrive. Advance South to the Eastern Road, then advance on the town once the British do.
Action packed with interesting events. Short fairly easy and fun! Once the town is clear be sure to search the standing buildings one by one with infantry to locate and German stragglers hiding in the houses.
RWM 8.5 Single player Mission and Map by Dark11 Siege of Odessa Soviet Defence 512 x 512 playtime 2-3 hours Mission in English Defend for as long as Moscow see's fit. You will organize a defense and hold off against Germans and Romanians advancing. Comment if there are any issues and i will fix them! TY Dark11
This is a map for the original Cold War Conflicts game
Map size:128x128 Players : 2 (1-1) Singleplayer or Multiplayer: Multiplayer
Background: Israeli forces advanced over the cannal and are aiming to reach the city of Suez and Ismalia and conquer them. The Israeli attempt to completly encircle the city of Suez, not knowing that the Egyptians have secret routes to deliver ammuniton and supplies to the city. Egyptian troops are to hold this important village until the relief reinforements arrive.
Challenging Mission by Dark11 512x512 for RWG 0.91 ToW The Battle of Kursk You play as the Germans and try and do what they couldn't and capture Kursk Playtime 2-4 hours Enemy has more troops guns and men they are also fortified with Mines and bunkers. Use your Arty air support and watch for mines. Tip use mine clearers or AA guns to clear mines.
In this mission the red army is supposed to stop Mainstein tanks trying for breakthrough the encirclement around the six army in Stalingrad several tens of kilometers southwest from the city. Mission based on cinema § Burning snow § and some other historical sources. Limited, map is small 256x256 and winter scenario is lack on proper objects. Fierce tank battle, air battle, lot of artillery units, lot of infantry, rocket launchers and very easy mission 15% & 15 minutes in other difficulties than normal in game settings. Normal difficulty is regular = Germans 20-45% XP army + officers sometime support additional + 20-30% XP = Bye russian units 0-10 % XP even mostly time better equipped. The most decisive thing is aerial supremacy. If the player can handle it well, the mission is easy to play. Also standard difficulty for normal is players APM skill and setup the defense line properly. My standard difficulty elements. In this mod is not so hard to end mission with a 50% or more XP units from 0-10% https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/49-liberation-mod-software/516-czech-rules-81-1
Today i upload a good and great mission for you This is a war between nato and Russia You have enough number of troops for victory but you must have a strategy for war Map and mission made by pjman ( Mina is my username )
W.o.T tank battle staging. There are no flag reinforcements. Only basic supply units per main flag and initial 16 tank team of all tiers. No other weapons. Can be unbalanced. Its experiment. Should support 1v1, 2v2, 3v3. Full players house is 48 vs 48 tanks + 9v9 supply units.
W.o.T regular tank battle. 15 player´s Russian tanks tier VI - IX vs 15 A.I German tanks tier VII-X. The scenario was inspired by this cinema and they may meet each other in this scenario too. https://www.youtube.com/watch?v=qGxfHMLnP_I
Initial reinforcements are same. NW quantity side flags SE quality side flags
quantity side advantages: a) Numerous reinforcements b) Faster reinforcements management. 20%
quality side advantages: a) advanced technologies b) experienced army. 20 %
A simplified MP scenario supporting 1v1, 2v2, 3v3. The scenario have very limited none-combatant air support at this time. Only cargo planes with ammo. Supply units only at initial reinforcements. = Be careful with a only 2 supply & 1 fuel for whole game. OF course edited for map author CZ.A rules primary:
Lost in big jungle ? Perhaps this map is the right choice = Small groups = Large map 384x284. Its v.1.1 of Guadal Canal map. This SP scenario i will be remastering with a advanced skills with this editor after several years. So its possible i will by changing also this scenario in the next few weeks. But map v.1.1 already have: Some annoying obstacles removed, increased places allowing to build a pontoon bridge. All standard bridges are repairable from both sides. Many high hills but also high stone piles do not allow sight through anymore. ( very many of them is placed on this map ) High hills, high black stone obelisk, some ocasional high cliff do not allow shooting through anymore. ( this is apply for direct fire guns and small arms = More RW map ) My first experimental MP scenario with a asian scheme. Germany and Italy banned. Japan and China is playing instead. PS: this MP mission is v.1.0
Small intensive city battle divided into the another five difficulty ranks. As higher rank mission is played, the enemy have more and more units, more experience, but mission is still same basic. Custom rules link offer more HP for the structures, also the super weapons were slightly reduced, so city is not destroyed so fast as usual. https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/15-ss-f-singleplayer/523-foreverrulesczv-1-0
MP hard map challenge. Tanks number are reduced, but air forces should be able to reach difficult high cliffs better than tanks. The Flags are mostly single captured, but those have longer cool-down eta 15-30 min. One flag is duo objective points. Factory & Center village = Prestigious fast forces. eta 2 min. Sry guys, im in solo mod work. v.1.4 you can see main update on the new map picture. As you can see, the side on northeast have new way for the advance. So every player from this team have his own direction of advance. It was necessarily to open the new way. Or two players from the northeast team were huddled together on one narrow path. Map good and very well hard worked but need to fix the flies. Map updates 1.43 a) New valley path open in the northeast mountains. b) New fortifications added into the mountains on the northeast c) some global tiny visual updates of terrain & some updated pass ability between the camp and swamp on the west. Test, Test, Test...The first one is not best ever. New pontoon bridge allowed. 1.45 New editor function learned = High hills usually on the north and black stone obelisk usually in the swamp now used ´´full stop function´´ that mean = direct fire guns cannot shoot through these objects anymore = more RW.
Difficult map and mission in rain. Player have big army, but in minor battlefield are mostly outdated tanks. Of course the first advanced 75mm cannons will get enemy. But player army is tripled. At this time he is command all units of Soviet, USA, UK vs Germany and Italy. Vital is objective in the city south for a medium tanks and hold on against the overwhelming firepower of advanced german tanks even in low number. Combat XP is standard 15 % for Axis. Elite 25% Player have 0% rare 10-20%. After reaching of city and medium tanks, Next step: secure the fishing village in the center and factory on the north. eta 50 min the player can have 1945+ Heavy tanks vs German tank assault 1943 eta 90 min last major enemy offensive. This mission is equal to Day of Defeat Axis. But its much easier. Also its easier per longer operational time for player before enemy major forces will be attacking. Player have some objective options how make this mission very easy. After some plays. Primary it was testing of all units mission and in this scenario 50% of all Liberation units mayby is from combat. At this time i was trying some less usual types. Markis.Cz Bahno 1.4 is last updated MP map. Mission is without change.
Game client external link download of Sudden Strike Liberation Beta6 applied with a home customization and add-on game features ( LiberationBeta6rulesCZ.1.2. should be in same version ) The rules are testing primary on self-made missions on scenarios scheme 1-6. bearing the sign Markis.CZ. Rules.CZ do not guarantee correct function on the all other original missions. Do not forget check the rules update for potential MP. Mostly tiny corrections. But still is located the new ones. https://www.sudden-strike-maps.de/index.php/download-uebersicht/download/49-liberation-mod-software/516-czech-rules-81-1
Markis de Noob Briefing: 3 v 3 full house recommended.
Strategic plan: Northwest gates 2 v 2 Airfields control offer additional air support and faith into the victory. Try to control both airfields one the north and west and you will get prestige brigade of modern tanks. There are also some other minor forces for control the whole middle island.
Strategic plan: Southeast gates 1 v 1 The city is rich for the easy controlling of single flags. Factories reinforcements are decent and numerous. Once you will reach the bridgehead from the both sides, you will get additional assault units. Hold the airfield and continue on the enemy HQ to get additional single flag reinforcements.
DoD MP project experiment 2-6 Player 1 v 1 - 3 v 3 max ( 2 Teams ). Small groups of infantry in the city struggle. Late game can by supported by a few tanks and additional support weapons in low number.
Short tank battle film from Soviet Campaign 2 mission transfer into the year 1943 ( Easier ). You are care only about the tanks counter-attacks. The ally Ai is helping you with defense commands sending the Sub machine gunners into the Buildings. also some time sending the Interceptors. If you get lucky for their emergency landing, just shoot your ally pilot inside, and capture the plane by your own so you can use it again. Condition: Clear field near the city. You can also send your own interceptors. But they are the Ground Attackers primary IL-2. Not so good vs opponent AA primary FW-190. W.o.T Experiment with all war aspects in local battle. Mission is still for unfinished rules testing. Practical Mission Test is still better than Boring Blank Test.
( SUF ) reedited mission into the next part. Advanced german tanks are attacking on the west front. Victory Notification : Capture and ,,Hold´´ west and south. On the end of mission you need both locations free from allied occupation to achieve a victory condition. South whole Island. Game play normal difficulty testing Notification: Dont forget im testing my personal rules LiberationBeta6rulesCZ.1.0 That mean: If i have updated Conditions for occasionally working additional flights for interceptors so im very using it. ( Need practice how its work ) = In this case the mission is easier for Czech rules.